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#include "common/Export.h"#include "common/Snapshot.h"#include "common/Result.h"#include "physics/OwnedQuery3D.h"#include "physics/PhysicsHandles.h"#include "physics/backend/SimulationBackend.h"#include <cstdint>#include <memory>#include <string>#include <unordered_map>#include <unordered_set>#include <utility>#include <vector>#include <box3d/id.h>#include <box3d/types.h>类 | |
| struct | eve::physics::CameraSphereHit3D |
| CameraSphereHit3D public API. 更多... | |
| struct | eve::physics::ClothContact3D |
| Result of a 3D point probe: deepest non-sensor shape within radius. Normal points from the shape toward the probed point (meters). 更多... | |
| class | eve::physics::World3D |
| Box3D rigid-body world. Script coordinates are meters (Box3D native), unlike 2D World which uses pixels + Physics.setMeter. 更多... | |
| struct | eve::physics::World3D::EventShape |
| Stable snapshot describing one side of a 3D collision event. 更多... | |
| struct | eve::physics::World3D::ContactEvent |
| Begin/end event for two non-sensor shapes. 更多... | |
| struct | eve::physics::World3D::TriggerEvent |
| Begin/end overlap event with an explicit sensor and visitor side. 更多... | |
| struct | eve::physics::World3D::HitEvent |
| Significant collision containing world-space feedback data. 更多... | |
| struct | eve::physics::World3D::JointStressEvent |
| Joint whose solver force or torque exceeded a configured threshold. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
| namespace | eve::physics::action_adapter |
枚举 | |
| enum class | eve::physics::ClothProbeStatus { eve::physics::Miss , eve::physics::Hit } |
| Named outcome for a filtered cloth particle probe. 更多... | |