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World3D.h 文件参考
#include "common/Export.h"
#include "common/Snapshot.h"
#include "common/Result.h"
#include "physics/OwnedQuery3D.h"
#include "physics/PhysicsHandles.h"
#include "physics/backend/SimulationBackend.h"
#include <cstdint>
#include <memory>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>
#include <box3d/id.h>
#include <box3d/types.h>

浏览源代码.

类

struct  eve::physics::CameraSphereHit3D
 CameraSphereHit3D public API. 更多...
 
struct  eve::physics::ClothContact3D
 Result of a 3D point probe: deepest non-sensor shape within radius. Normal points from the shape toward the probed point (meters). 更多...
 
class  eve::physics::World3D
 Box3D rigid-body world. Script coordinates are meters (Box3D native), unlike 2D World which uses pixels + Physics.setMeter. 更多...
 
struct  eve::physics::World3D::EventShape
 Stable snapshot describing one side of a 3D collision event. 更多...
 
struct  eve::physics::World3D::ContactEvent
 Begin/end event for two non-sensor shapes. 更多...
 
struct  eve::physics::World3D::TriggerEvent
 Begin/end overlap event with an explicit sensor and visitor side. 更多...
 
struct  eve::physics::World3D::HitEvent
 Significant collision containing world-space feedback data. 更多...
 
struct  eve::physics::World3D::JointStressEvent
 Joint whose solver force or torque exceeded a configured threshold. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::physics
 Optional physics backend for vehicle mobility and body attach.
 
namespace  eve::physics::action_adapter
 

枚举

enum class  eve::physics::ClothProbeStatus { eve::physics::Miss , eve::physics::Hit }
 Named outcome for a filtered cloth particle probe. 更多...