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AnimPlayer.cpp
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Definition Exception.h:14
Keyframed skeletal animation clip (local TRS tracks per bone). Script type: AnimClip.
Definition AnimClip.h:17
void sample(float time, AnimPose *out, const AnimSkeleton *skeleton=nullptr) const
Sample local pose at time (seconds). If skeleton non-null, missing tracks fall back to bind pose; oth...
Definition AnimClip.cpp:276
void crossFade(AnimClip *clip, float blendSeconds)
Cross-fade to clip over blendSeconds (keeps sampling previous until done).
Definition AnimPlayer.cpp:47
Evaluated local (and optional world) pose for an AnimSkeleton. Script type: AnimPose.
Definition AnimPose.h:15
void blendFrom(const AnimPose *a, const AnimPose *b, float t)
Definition AnimPose.cpp:62
3D bone hierarchy + bind-pose local TRS for skeletal animation. Independent of ik::Skeleton3D (FABRIK...
Definition AnimSkeleton.h:14
void applyBindPose(class AnimPose *pose) const
Fill pose locals with bind pose.
Definition AnimSkeleton.cpp:121
Definition Animation.cpp:29