格子型建筑放置世界(脚本可直接操作)。 更多...
#include <PlacementWorld.h>
Public 类型 | |
| using | ChannelMap = std::unordered_map< std::string, std::vector< int > > |
Public 成员函数 | |
| PlacementWorld (int width, int height, float cellSize=32.f) | |
| 创建 width×height 的格子世界,cellSize 为像素/格。 | |
| ~PlacementWorld () | |
| Placement world. | |
| PlacementWorld (const PlacementWorld &)=delete | |
| PlacementWorld & | operator= (const PlacementWorld &)=delete |
| void | destroy () |
| 释放资源并使其失效。 | |
| std::string | getId () const |
| 世界 id(用于变更事件定位)。 | |
| void | setId (const std::string &id) |
| Sets the id. | |
| int | getWidth () const |
| 尺寸 / 格子大小 / 原点。 | |
| int | getHeight () const |
| Returns the height. | |
| float | getCellSize () const |
| Returns the cell size. | |
| void | setCellSize (float s) |
| Sets the cell size. | |
| float | getOriginX () const |
| Returns the origin x. | |
| float | getOriginY () const |
| Returns the origin y. | |
| void | setOrigin (float x, float y) |
| Sets the origin. | |
| float | getFloorHeight () const |
| Height between discrete floors along the grid plane normal. | |
| void | setFloorHeight (float height) |
| Set positive height between discrete floors. Invalid values are ignored. | |
| int | getActiveLevel () const |
| Floor used by compatibility placement/query APIs. | |
| void | setActiveLevel (int level) |
| Select the floor used by compatibility placement/query APIs. | |
| std::string | getSnapMode () const |
| 放置策略:吸附模式 / 校验规则。 | |
| void | setSnapMode (const std::string &mode) |
| Sets the snap mode. | |
| std::string | getValidateRule () const |
| Returns the validate rule. | |
| void | setValidateRule (const std::string &rule) |
| Sets the validate rule. | |
| void | setExtra (const std::string &key, const std::string &value) |
| 世界级额外属性(键值)。 | |
| std::string | getExtra (const std::string &key, const std::string &fallback={}) const |
| Returns the extra. | |
| const grid::GridConfig & | getGrid () const |
| Returns the grid. | |
| grid::GridConfig & | getGrid () |
| Returns the grid. | |
| void | setGridLayout (const std::string &layout) |
| Sets the grid layout. | |
| std::string | getGridLayoutName () const |
| Returns the grid layout name. | |
| void | setGridPlane (const std::string &plane) |
| Sets the grid plane. | |
| std::string | getGridPlaneName () const |
| Returns the grid plane name. | |
| void | setCellGap (float gapX, float gapY) |
| Sets the cell gap. | |
| void | setHexSideLength (float s) |
| Sets the hex side length. | |
| void | setStagger (const std::string &axis, const std::string &index) |
| Sets the stagger. | |
| void | setGridFromLayer (map::TileLayer *layer) |
| Sets the grid from layer. | |
| bool | hasGridFromLayer () const |
| True when grid from layer. | |
| int | worldToCellX (float worldX) const |
| 世界像素 ↔ 格子坐标。 | |
| int | worldToCellY (float worldY) const |
| World to cell y. | |
| float | cellToWorldX (int cellX) const |
| Cell to world x. | |
| float | cellToWorldY (int cellY) const |
| Cell to world y. | |
| void | cellToWorldPlane (int cellX, int cellY, float &px, float &py) const |
| Cell to world plane. | |
| void | cellToWorld3D (int cellX, int cellY, float elevation, float &worldX, float &worldY, float &worldZ) const |
| Cell to world 3 d. | |
| float | cellToWorld3DX (int cellX, int cellY, float elevation) const |
| Cell to world 3 dx. | |
| float | cellToWorld3DY (int cellX, int cellY, float elevation) const |
| Cell to world 3 dy. | |
| float | cellToWorld3DZ (int cellX, int cellY, float elevation) const |
| Cell to world 3 dz. | |
| void | worldToCell3D (float worldX, float worldY, float worldZ, int &cellX, int &cellY) const |
| World to cell 3 d. | |
| int | worldToCell3DX (float worldX, float worldY, float worldZ) const |
| World to cell 3 dx. | |
| int | worldToCell3DY (float worldX, float worldY, float worldZ) const |
| World to cell 3 dy. | |
| void | fillTerrain (int semantic) |
| 地形语义(占用检查用)。 | |
| void | setTerrain (int cellX, int cellY, int semantic) |
| Sets the terrain. | |
| int | getTerrain (int cellX, int cellY) const |
| Returns the terrain. | |
| bool | inBounds (int cellX, int cellY) const |
| In bounds. | |
| void | bindTileLayer (map::TileLayer *layer) |
| Binds tile layer. | |
| map::TileLayer * | getTileLayer () const |
| Returns the tile layer. | |
| void | clearTileLayer () |
| Clears tile layer. | |
| void | setTerrainGidMapJson (const std::string &json) |
| Sets the terrain gid map json. | |
| void | setTerrainGid (int gid, int semantic) |
| Sets the terrain gid. | |
| void | clearTerrainGidMap () |
| Clears terrain gid map. | |
| int | getOccupant (int cellX, int cellY) const |
| 占用查询:格子上建筑实例 / 是否为空。 | |
| int | getOccupantInChannel (const std::string &channel, int cellX, int cellY) const |
| Returns the occupant in channel. | |
| int | getOccupantAtLevel (const std::string &channel, int cellX, int cellY, int level) const |
| Query one channel at an explicit discrete floor. | |
| int | getAnyOccupant (int cellX, int cellY) const |
| Returns the any occupant. | |
| int | getAnyOccupantAtLevel (int cellX, int cellY, int level) const |
| Query the first occupant across channels at an explicit floor. | |
| bool | isCellEmpty (int cellX, int cellY) const |
| True when cell empty. | |
| bool | isCellEmptyInChannel (const std::string &channel, int cellX, int cellY) const |
| 已放置建筑实例查询。 | |
| int | getEdgeOccupant (const std::string &channel, int cellX, int cellY, const std::string &direction) const |
| Return the occupant of a canonicalized north/east/south/west cell edge. | |
| int | getEdgeOccupantAtLevel (const std::string &channel, int cellX, int cellY, const std::string &direction, int level) const |
| Query a canonical edge at an explicit discrete floor. | |
| bool | isEdgeEmpty (const std::string &channel, int cellX, int cellY, const std::string &direction) const |
| Return whether an edge is unoccupied in the requested channel. | |
| int | getCornerOccupant (const std::string &channel, int vertexX, int vertexY) const |
| Query a corner-domain occupant at the active floor. | |
| int | getCornerOccupantAtLevel (const std::string &channel, int vertexX, int vertexY, int level) const |
| Query a corner-domain occupant at an explicit floor. | |
| int | getAnyCornerOccupantAtLevel (int vertexX, int vertexY, int level) const |
| Query the first corner occupant across channels at an explicit floor. | |
| bool | isCornerEmpty (const std::string &channel, int vertexX, int vertexY) const |
| Return whether a corner-domain address is empty in one channel. | |
| int | getFreeOccupant (const std::string &channel, float worldX, float worldY) const |
| Return the first free-domain object whose circular footprint contains the point. | |
| int | getFreeOccupantAtLevel (const std::string &channel, float worldX, float worldY, int level) const |
| Query a free-domain footprint at an explicit floor. | |
| int | getEdgeConnectionMask (int instanceId) const |
| Six-bit local connection mask for an edge object's compatible neighbours. | |
| std::string | getEdgeVariant (int instanceId) const |
| Stable topology variant name for an edge instance. | |
| int | getBuildingCount () const |
| Returns the building count. | |
| bool | hasBuilding (int instanceId) const |
| True when building. | |
| std::string | getBuildingId (int instanceId) const |
| Returns the building id. | |
| int | getBuildingCellX (int instanceId) const |
| Returns the building cell x. | |
| int | getBuildingCellY (int instanceId) const |
| Returns the building cell y. | |
| float | getBuildingWorldX (int instanceId) const |
| Returns the building world x. | |
| float | getBuildingWorldY (int instanceId) const |
| Returns the building world y. | |
| float | getBuildingWorldZ (int instanceId) const |
| Returns the building world z. | |
| float | getBuildingElevation (int instanceId) const |
| Returns the building elevation. | |
| int | getBuildingLevel (int instanceId) const |
| Return an instance's authoritative discrete floor. | |
| int | getBuildingSupportCount (int instanceId) const |
| Number of direct structural supports used by an instance. | |
| int | getBuildingSupportAt (int instanceId, int index) const |
| Direct structural support id by stable footprint order, or zero. | |
| int | getBuildingDependentCount (int instanceId) const |
| Number of instances that directly depend on this instance. | |
| std::string | getBuildingSurfaceId (int instanceId) const |
| Surface provider identity captured when this instance was placed. | |
| int64_t | getBuildingSurfaceRevision (int instanceId) const |
| Surface provider revision captured when this instance was placed. | |
| float | getBuildingSurfaceNormalX (int instanceId) const |
| X component of the unit surface normal captured at placement time. | |
| float | getBuildingSurfaceNormalY (int instanceId) const |
| Y component of the unit surface normal captured at placement time. | |
| float | getBuildingSurfaceNormalZ (int instanceId) const |
| Z component of the unit surface normal captured at placement time. | |
| std::string | getBuildingChannel (int instanceId) const |
| Returns the building channel. | |
| float | getBuildingRotation (int instanceId) const |
| Returns the building rotation. | |
| std::string | getBuildingProp (int instanceId, const std::string &key, const std::string &fallback={}) const |
| Returns the building prop. | |
| void | setBuildingProp (int instanceId, const std::string &key, const std::string &value) |
| Sets the building prop. | |
| bool | buildingHasTag (int instanceId, const std::string &tag) const |
| Building has tag. | |
| int | getBuildingInstanceAt (int index) const |
| 按插入顺序取实例 id。 | |
| int | getEdgeCurveGroupCount () const |
| Number of complete authoritative edge-curve groups in this world. | |
| EdgeCurveGroupId | nextEdgeCurveGroupId () const |
| Return the next monotonic curve-group identity without reserving it. | |
| std::vector< EdgeCurveGroupId > | edgeCurveGroupIds () const |
| Return an owning ascending list of all curve-group identities. | |
| eve::Result< EdgeCurveGroup > | edgeCurveGroup (EdgeCurveGroupId id) const |
| Return an owning curve-group snapshot. | |
| eve::Result< EdgeCurveGroup > | edgeCurveGroupForInstance (int instanceId) const |
| Return the owning curve-group snapshot linked by an edge instance. | |
| bool | canPlace (const std::string &buildingId, int cellX, int cellY, float rotationDeg=0.f) |
| 便捷操作(转发 PlacementSystem):放置 / 移除 / 移动。 | |
| std::string | canPlaceReason (const std::string &buildingId, int cellX, int cellY, float rotationDeg=0.f) |
| Can place reason. | |
| int | placeAt (const std::string &buildingId, int cellX, int cellY, float rotationDeg=0.f) |
| Place at. | |
| int | placeAtWorld (const std::string &buildingId, float worldX, float worldY, float rotationDeg=0.f) |
| Place at world. | |
| int | placeAtWorld3D (const std::string &buildingId, float worldX, float worldY, float worldZ, float rotationDeg=0.f) |
| Place at world 3 d. | |
| int | placeGhost (Ghost *ghost) |
| Place ghost. | |
| int | placeEdge (const std::string &buildingId, int cellX, int cellY, const std::string &direction) |
| Place an edge definition on a north/east/south/west edge; returns instance id or 0. | |
| bool | canPlaceEdge (const std::string &buildingId, int cellX, int cellY, const std::string &direction) |
| Validate edge placement without mutation. | |
| std::string | canPlaceEdgeReason (const std::string &buildingId, int cellX, int cellY, const std::string &direction) |
| Stable rejection token for edge placement. | |
| int | placeCorner (const std::string &buildingId, int vertexX, int vertexY) |
| Compatibility-only script projection of canonical corner placement. | |
| bool | canPlaceCorner (const std::string &buildingId, int vertexX, int vertexY) |
| Validate corner placement without mutation. | |
| std::string | canPlaceCornerReason (const std::string &buildingId, int vertexX, int vertexY) |
| Stable corner placement rejection token. | |
| int | placeFree (const std::string &buildingId, float worldX, float worldY, float elevation=0.f, float rotationDeg=0.f) |
| Compatibility-only script projection of exact free placement. | |
| bool | canPlaceFree (const std::string &buildingId, float worldX, float worldY) |
| Can place free. | |
| std::string | canPlaceFreeReason (const std::string &buildingId, float worldX, float worldY) |
| Can place free reason. | |
| bool | removeBuilding (int instanceId) |
| Removes building. | |
| std::string | canRemoveBuildingReason (int instanceId) const |
Stable rejection token for ordinary removal (support_in_use when depended on). | |
| int | removeBuildingCascade (int instanceId) |
| Compatibility-only script projection of the canonical Result removal API. | |
| bool | moveBuilding (int instanceId, int cellX, int cellY, float rotationDeg=-1.f) |
| Moves building. | |
| void | clearBuildings () |
| Clears buildings. | |
| std::unique_ptr< PlacementWorld > | cloneState () const |
| Clone complete logical state into an independently owned world candidate. | |
| void | swapState (PlacementWorld &candidate) noexcept |
| Atomically exchange complete logical state with a prepared candidate. | |
| const std::vector< int > & | occupancy () const |
| Occupancy. | |
| std::vector< int > & | occupancy () |
| Occupancy. | |
| const std::vector< int > & | terrain () const |
| Terrain. | |
| std::vector< int > & | terrain () |
| Terrain. | |
| const std::unordered_map< std::string, std::vector< int > > & | allChannels () const |
| std::unordered_map< std::string, std::vector< int > > & | allChannels () |
| std::vector< int > & | channelOccupancy (const std::string &channel) |
| Channel occupancy. | |
| std::vector< int > & | channelOccupancy (const std::string &channel, int level) |
| Mutable occupancy storage for a channel and explicit floor. | |
| const std::unordered_map< int, PlacedBuilding > & | buildings () const |
| std::unordered_map< int, PlacedBuilding > & | buildings () |
友元 | |
| class | PlacementSystem |
详细描述
格子型建筑放置世界(脚本可直接操作)。
在文件 PlacementWorld.h 第 32 行定义.
成员类型定义说明
◆ ChannelMap
| using eve::building::PlacementWorld::ChannelMap = std::unordered_map<std::string, std::vector<int> > |
在文件 PlacementWorld.h 第 34 行定义.
构造及析构函数说明
◆ PlacementWorld() [1/2]
| eve::building::PlacementWorld::PlacementWorld | ( | int | width, |
| int | height, | ||
| float | cellSize = 32.f |
||
| ) |
创建 width×height 的格子世界,cellSize 为像素/格。
在文件 PlacementWorld.cpp 第 17 行定义.
引用了 eve::building::PlacementSystem::ensureBuiltins(), height , 以及 width.
◆ ~PlacementWorld()
|
default |
Placement world.
◆ PlacementWorld() [2/2]
|
delete |
成员函数说明
◆ allChannels() [1/2]
|
inline |
在文件 PlacementWorld.h 第 351 行定义.
◆ allChannels() [2/2]
|
inline |
在文件 PlacementWorld.h 第 348 行定义.
◆ bindTileLayer()
| void eve::building::PlacementWorld::bindTileLayer | ( | map::TileLayer * | layer | ) |
◆ buildingHasTag()
| bool eve::building::PlacementWorld::buildingHasTag | ( | int | instanceId, |
| const std::string & | tag | ||
| ) | const |
◆ buildings() [1/2]
|
inline |
在文件 PlacementWorld.h 第 358 行定义.
◆ buildings() [2/2]
|
inline |
在文件 PlacementWorld.h 第 357 行定义.
被这些函数引用 eve::building_editing::BuildingPlacementTarget::applyDomainOperation(), eve::building_editing::BuildingPlacementTarget::instance(), eve::building_editing::BuildingPlacementTarget::makeReplace() , 以及 eve::building_editing::BuildingPlacementTarget::snapshotValue().
◆ canPlace()
| bool eve::building::PlacementWorld::canPlace | ( | const std::string & | buildingId, |
| int | cellX, | ||
| int | cellY, | ||
| float | rotationDeg = 0.f |
||
| ) |
便捷操作(转发 PlacementSystem):放置 / 移除 / 移动。
在文件 PlacementWorld.cpp 第 621 行定义.
◆ canPlaceCorner()
| bool eve::building::PlacementWorld::canPlaceCorner | ( | const std::string & | buildingId, |
| int | vertexX, | ||
| int | vertexY | ||
| ) |
Validate corner placement without mutation.
在文件 PlacementWorld.cpp 第 703 行定义.
◆ canPlaceCornerReason()
| std::string eve::building::PlacementWorld::canPlaceCornerReason | ( | const std::string & | buildingId, |
| int | vertexX, | ||
| int | vertexY | ||
| ) |
Stable corner placement rejection token.
在文件 PlacementWorld.cpp 第 707 行定义.
◆ canPlaceEdge()
| bool eve::building::PlacementWorld::canPlaceEdge | ( | const std::string & | buildingId, |
| int | cellX, | ||
| int | cellY, | ||
| const std::string & | direction | ||
| ) |
Validate edge placement without mutation.
在文件 PlacementWorld.cpp 第 687 行定义.
引用了 eve::building::PlacementSystem::canPlaceEdge() , 以及 direction.
◆ canPlaceEdgeReason()
| std::string eve::building::PlacementWorld::canPlaceEdgeReason | ( | const std::string & | buildingId, |
| int | cellX, | ||
| int | cellY, | ||
| const std::string & | direction | ||
| ) |
Stable rejection token for edge placement.
在文件 PlacementWorld.cpp 第 692 行定义.
引用了 eve::building::PlacementSystem::canPlaceEdge() , 以及 direction.
◆ canPlaceFree()
| bool eve::building::PlacementWorld::canPlaceFree | ( | const std::string & | buildingId, |
| float | worldX, | ||
| float | worldY | ||
| ) |
Can place free.
在文件 PlacementWorld.cpp 第 720 行定义.
◆ canPlaceFreeReason()
| std::string eve::building::PlacementWorld::canPlaceFreeReason | ( | const std::string & | buildingId, |
| float | worldX, | ||
| float | worldY | ||
| ) |
Can place free reason.
在文件 PlacementWorld.cpp 第 724 行定义.
◆ canPlaceReason()
| std::string eve::building::PlacementWorld::canPlaceReason | ( | const std::string & | buildingId, |
| int | cellX, | ||
| int | cellY, | ||
| float | rotationDeg = 0.f |
||
| ) |
◆ canRemoveBuildingReason()
| std::string eve::building::PlacementWorld::canRemoveBuildingReason | ( | int | instanceId | ) | const |
Stable rejection token for ordinary removal (support_in_use when depended on).
在文件 PlacementWorld.cpp 第 772 行定义.
引用了 getBuildingDependentCount() , 以及 hasBuilding().
◆ cellToWorld3D()
| void eve::building::PlacementWorld::cellToWorld3D | ( | int | cellX, |
| int | cellY, | ||
| float | elevation, | ||
| float & | worldX, | ||
| float & | worldY, | ||
| float & | worldZ | ||
| ) | const |
Cell to world 3 d.
3D 换算:cell + 高度 -> 真实世界坐标。
在文件 PlacementWorld.cpp 第 150 行定义.
引用了 eve::grid::cellToWorld(), elevation, px, py , 以及 eve::grid::XZ.
被这些函数引用 cellToWorld3DX(), cellToWorld3DY() , 以及 cellToWorld3DZ().
◆ cellToWorld3DX()
| float eve::building::PlacementWorld::cellToWorld3DX | ( | int | cellX, |
| int | cellY, | ||
| float | elevation | ||
| ) | const |
Cell to world 3 dx.
在文件 PlacementWorld.cpp 第 165 行定义.
引用了 cellToWorld3D(), elevation, wx, wy , 以及 wz.
◆ cellToWorld3DY()
| float eve::building::PlacementWorld::cellToWorld3DY | ( | int | cellX, |
| int | cellY, | ||
| float | elevation | ||
| ) | const |
Cell to world 3 dy.
在文件 PlacementWorld.cpp 第 171 行定义.
引用了 cellToWorld3D(), elevation, wx, wy , 以及 wz.
◆ cellToWorld3DZ()
| float eve::building::PlacementWorld::cellToWorld3DZ | ( | int | cellX, |
| int | cellY, | ||
| float | elevation | ||
| ) | const |
Cell to world 3 dz.
在文件 PlacementWorld.cpp 第 177 行定义.
引用了 cellToWorld3D(), elevation, wx, wy , 以及 wz.
◆ cellToWorldPlane()
| void eve::building::PlacementWorld::cellToWorldPlane | ( | int | cellX, |
| int | cellY, | ||
| float & | px, | ||
| float & | py | ||
| ) | const |
Cell to world plane.
平面坐标对(非正交布局下两个轴必须一起换算)。
在文件 PlacementWorld.cpp 第 146 行定义.
引用了 eve::grid::cellToWorld(), px , 以及 py.
被这些函数引用 eve::building_editing::BuildingPlacementTarget::curveLogicalPointFromWorld(), eve::building_editing::BuildingPlacementTarget::edgeCubicBezierGizmo() , 以及 eve::building_editing::BuildingPlacementTarget::makeMove().
◆ cellToWorldX()
| float eve::building::PlacementWorld::cellToWorldX | ( | int | cellX | ) | const |
◆ cellToWorldY()
| float eve::building::PlacementWorld::cellToWorldY | ( | int | cellY | ) | const |
◆ channelOccupancy() [1/2]
| std::vector< int > & eve::building::PlacementWorld::channelOccupancy | ( | const std::string & | channel | ) |
Channel occupancy.
取某通道占用数组;空通道返回默认 occupancy_,其它懒创建。
在文件 PlacementWorld.cpp 第 311 行定义.
引用了 channelOccupancy().
被这些函数引用 channelOccupancy().
◆ channelOccupancy() [2/2]
| std::vector< int > & eve::building::PlacementWorld::channelOccupancy | ( | const std::string & | channel, |
| int | level | ||
| ) |
Mutable occupancy storage for a channel and explicit floor.
在文件 PlacementWorld.cpp 第 315 行定义.
引用了 level, occupancy() , 以及 required.
◆ clearBuildings()
| void eve::building::PlacementWorld::clearBuildings | ( | ) |
Clears buildings.
在文件 PlacementWorld.cpp 第 739 行定义.
◆ clearTerrainGidMap()
| void eve::building::PlacementWorld::clearTerrainGidMap | ( | ) |
Clears terrain gid map.
在文件 PlacementWorld.cpp 第 276 行定义.
◆ clearTileLayer()
| void eve::building::PlacementWorld::clearTileLayer | ( | ) |
Clears tile layer.
在文件 PlacementWorld.cpp 第 246 行定义.
◆ cloneState()
| std::unique_ptr< PlacementWorld > eve::building::PlacementWorld::cloneState | ( | ) | const |
Clone complete logical state into an independently owned world candidate.
在文件 PlacementWorld.cpp 第 741 行定义.
引用了 getCellSize().
被这些函数引用 eve::building_editing::BuildingPlacementTarget::cloneDomainState() , 以及 eve::building_editing::BuildingPlacementTarget::makeUpdateEdgeCubicBezier().
◆ destroy()
| void eve::building::PlacementWorld::destroy | ( | ) |
释放资源并使其失效。
在文件 PlacementWorld.cpp 第 37 行定义.
◆ edgeCurveGroup()
| eve::Result< EdgeCurveGroup > eve::building::PlacementWorld::edgeCurveGroup | ( | EdgeCurveGroupId | id | ) | const |
Return an owning curve-group snapshot.
- 返回
- NotFound when the strong world-local id is absent. @thread Caller-thread only; the returned value remains valid across world mutation.
在文件 PlacementWorld.cpp 第 652 行定义.
引用了 eve::Diagnostic::error(), eve::Result< T >::failure(), found, eve::NotFound, eve::Result< T >::success() , 以及 value.
被这些函数引用 edgeCurveGroupForInstance() , 以及 eve::building_editing::BuildingPlacementTarget::snapshotValue().
◆ edgeCurveGroupForInstance()
| eve::Result< EdgeCurveGroup > eve::building::PlacementWorld::edgeCurveGroupForInstance | ( | int | instanceId | ) | const |
Return the owning curve-group snapshot linked by an edge instance.
在文件 PlacementWorld.cpp 第 662 行定义.
引用了 edgeCurveGroup(), eve::Diagnostic::error(), eve::Result< T >::failure(), eve::NotFound , 以及 placed.
被这些函数引用 eve::building_editing::BuildingPlacementTarget::makeUpdateEdgeCubicBezier().
◆ edgeCurveGroupIds()
| std::vector< EdgeCurveGroupId > eve::building::PlacementWorld::edgeCurveGroupIds | ( | ) | const |
Return an owning ascending list of all curve-group identities.
在文件 PlacementWorld.cpp 第 672 行定义.
被这些函数引用 eve::building_editing::BuildingPlacementTarget::snapshotValue().
◆ fillTerrain()
| void eve::building::PlacementWorld::fillTerrain | ( | int | semantic | ) |
◆ getActiveLevel()
|
inline |
Floor used by compatibility placement/query APIs.
在文件 PlacementWorld.h 第 72 行定义.
◆ getAnyCornerOccupantAtLevel()
| int eve::building::PlacementWorld::getAnyCornerOccupantAtLevel | ( | int | vertexX, |
| int | vertexY, | ||
| int | level | ||
| ) | const |
Query the first corner occupant across channels at an explicit floor.
在文件 PlacementWorld.cpp 第 518 行定义.
引用了 channels, getCornerOccupantAtLevel(), level , 以及 occupancy().
◆ getAnyOccupant()
| int eve::building::PlacementWorld::getAnyOccupant | ( | int | cellX, |
| int | cellY | ||
| ) | const |
◆ getAnyOccupantAtLevel()
| int eve::building::PlacementWorld::getAnyOccupantAtLevel | ( | int | cellX, |
| int | cellY, | ||
| int | level | ||
| ) | const |
Query the first occupant across channels at an explicit floor.
在文件 PlacementWorld.cpp 第 358 行定义.
引用了 getOccupantAtLevel(), level, v , 以及 value.
被这些函数引用 getAnyOccupant().
◆ getBuildingCellX()
| int eve::building::PlacementWorld::getBuildingCellX | ( | int | instanceId | ) | const |
Returns the building cell x.
在文件 PlacementWorld.cpp 第 396 行定义.
◆ getBuildingCellY()
| int eve::building::PlacementWorld::getBuildingCellY | ( | int | instanceId | ) | const |
Returns the building cell y.
在文件 PlacementWorld.cpp 第 401 行定义.
◆ getBuildingChannel()
| std::string eve::building::PlacementWorld::getBuildingChannel | ( | int | instanceId | ) | const |
Returns the building channel.
在文件 PlacementWorld.cpp 第 586 行定义.
◆ getBuildingCount()
| int eve::building::PlacementWorld::getBuildingCount | ( | ) | const |
Returns the building count.
在文件 PlacementWorld.cpp 第 385 行定义.
被这些函数引用 eve::building_editing::BuildingPlacementTarget::snapshotValue().
◆ getBuildingDependentCount()
| int eve::building::PlacementWorld::getBuildingDependentCount | ( | int | instanceId | ) | const |
Number of instances that directly depend on this instance.
在文件 PlacementWorld.cpp 第 453 行定义.
被这些函数引用 canRemoveBuildingReason().
◆ getBuildingElevation()
| float eve::building::PlacementWorld::getBuildingElevation | ( | int | instanceId | ) | const |
◆ getBuildingId()
| std::string eve::building::PlacementWorld::getBuildingId | ( | int | instanceId | ) | const |
Returns the building id.
在文件 PlacementWorld.cpp 第 391 行定义.
◆ getBuildingInstanceAt()
| int eve::building::PlacementWorld::getBuildingInstanceAt | ( | int | index | ) | const |
按插入顺序取实例 id。
在文件 PlacementWorld.cpp 第 614 行定义.
引用了 index.
被这些函数引用 eve::building_editing::BuildingPlacementTarget::snapshotValue().
◆ getBuildingLevel()
| int eve::building::PlacementWorld::getBuildingLevel | ( | int | instanceId | ) | const |
Return an instance's authoritative discrete floor.
在文件 PlacementWorld.cpp 第 435 行定义.
◆ getBuildingProp()
| std::string eve::building::PlacementWorld::getBuildingProp | ( | int | instanceId, |
| const std::string & | key, | ||
| const std::string & | fallback = {} |
||
| ) | const |
◆ getBuildingRotation()
| float eve::building::PlacementWorld::getBuildingRotation | ( | int | instanceId | ) | const |
Returns the building rotation.
在文件 PlacementWorld.cpp 第 591 行定义.
◆ getBuildingSupportAt()
| int eve::building::PlacementWorld::getBuildingSupportAt | ( | int | instanceId, |
| int | index | ||
| ) | const |
Direct structural support id by stable footprint order, or zero.
在文件 PlacementWorld.cpp 第 445 行定义.
◆ getBuildingSupportCount()
| int eve::building::PlacementWorld::getBuildingSupportCount | ( | int | instanceId | ) | const |
Number of direct structural supports used by an instance.
在文件 PlacementWorld.cpp 第 440 行定义.
引用了 found.
◆ getBuildingSurfaceId()
| std::string eve::building::PlacementWorld::getBuildingSurfaceId | ( | int | instanceId | ) | const |
Surface provider identity captured when this instance was placed.
在文件 PlacementWorld.cpp 第 561 行定义.
◆ getBuildingSurfaceNormalX()
| float eve::building::PlacementWorld::getBuildingSurfaceNormalX | ( | int | instanceId | ) | const |
X component of the unit surface normal captured at placement time.
在文件 PlacementWorld.cpp 第 571 行定义.
◆ getBuildingSurfaceNormalY()
| float eve::building::PlacementWorld::getBuildingSurfaceNormalY | ( | int | instanceId | ) | const |
Y component of the unit surface normal captured at placement time.
在文件 PlacementWorld.cpp 第 576 行定义.
◆ getBuildingSurfaceNormalZ()
| float eve::building::PlacementWorld::getBuildingSurfaceNormalZ | ( | int | instanceId | ) | const |
Z component of the unit surface normal captured at placement time.
在文件 PlacementWorld.cpp 第 581 行定义.
◆ getBuildingSurfaceRevision()
| int64_t eve::building::PlacementWorld::getBuildingSurfaceRevision | ( | int | instanceId | ) | const |
Surface provider revision captured when this instance was placed.
在文件 PlacementWorld.cpp 第 566 行定义.
◆ getBuildingWorldX()
| float eve::building::PlacementWorld::getBuildingWorldX | ( | int | instanceId | ) | const |
Returns the building world x.
在文件 PlacementWorld.cpp 第 406 行定义.
◆ getBuildingWorldY()
| float eve::building::PlacementWorld::getBuildingWorldY | ( | int | instanceId | ) | const |
Returns the building world y.
在文件 PlacementWorld.cpp 第 411 行定义.
引用了 eve::building::PlacedBuilding::elevation, eve::building::PlacedBuilding::level, eve::building::PlacedBuilding::worldY , 以及 eve::grid::XZ.
◆ getBuildingWorldZ()
| float eve::building::PlacementWorld::getBuildingWorldZ | ( | int | instanceId | ) | const |
Returns the building world z.
真实世界 Z:XY 平面 = elevation;XZ 平面 = 平面第二轴。
在文件 PlacementWorld.cpp 第 421 行定义.
引用了 eve::building::PlacedBuilding::elevation, eve::building::PlacedBuilding::level, eve::building::PlacedBuilding::worldY , 以及 eve::grid::XZ.
◆ getCellSize()
| float eve::building::PlacementWorld::getCellSize | ( | ) | const |
Returns the cell size.
在文件 PlacementWorld.cpp 第 31 行定义.
被这些函数引用 cloneState() , 以及 eve::building_editing::BuildingPlacementTarget::edgeCubicBezierGizmo().
◆ getCornerOccupant()
| int eve::building::PlacementWorld::getCornerOccupant | ( | const std::string & | channel, |
| int | vertexX, | ||
| int | vertexY | ||
| ) | const |
Query a corner-domain occupant at the active floor.
在文件 PlacementWorld.cpp 第 502 行定义.
引用了 getCornerOccupantAtLevel().
被这些函数引用 eve::building::PlacementSession::execute() , 以及 isCornerEmpty().
◆ getCornerOccupantAtLevel()
| int eve::building::PlacementWorld::getCornerOccupantAtLevel | ( | const std::string & | channel, |
| int | vertexX, | ||
| int | vertexY, | ||
| int | level | ||
| ) | const |
Query a corner-domain occupant at an explicit floor.
在文件 PlacementWorld.cpp 第 507 行定义.
引用了 channels, found, index , 以及 level.
被这些函数引用 getAnyCornerOccupantAtLevel() , 以及 getCornerOccupant().
◆ getEdgeConnectionMask()
| int eve::building::PlacementWorld::getEdgeConnectionMask | ( | int | instanceId | ) | const |
Six-bit local connection mask for an edge object's compatible neighbours.
在文件 PlacementWorld.cpp 第 553 行定义.
◆ getEdgeCurveGroupCount()
|
inline |
Number of complete authoritative edge-curve groups in this world.
在文件 PlacementWorld.h 第 269 行定义.
◆ getEdgeOccupant()
| int eve::building::PlacementWorld::getEdgeOccupant | ( | const std::string & | channel, |
| int | cellX, | ||
| int | cellY, | ||
| const std::string & | direction | ||
| ) | const |
Return the occupant of a canonicalized north/east/south/west cell edge.
在文件 PlacementWorld.cpp 第 464 行定义.
引用了 direction , 以及 getEdgeOccupantAtLevel().
被这些函数引用 eve::building::PlacementSession::execute() , 以及 isEdgeEmpty().
◆ getEdgeOccupantAtLevel()
| int eve::building::PlacementWorld::getEdgeOccupantAtLevel | ( | const std::string & | channel, |
| int | cellX, | ||
| int | cellY, | ||
| const std::string & | direction, | ||
| int | level | ||
| ) | const |
Query a canonical edge at an explicit discrete floor.
在文件 PlacementWorld.cpp 第 469 行定义.
引用了 eve::building::EdgeAddress::axis, eve::building::PlacementSystem::canonicalEdge(), channels, direction, edge, eve::building::Horizontal, inBounds(), index , 以及 level.
被这些函数引用 getEdgeOccupant().
◆ getEdgeVariant()
| std::string eve::building::PlacementWorld::getEdgeVariant | ( | int | instanceId | ) | const |
Stable topology variant name for an edge instance.
在文件 PlacementWorld.cpp 第 557 行定义.
◆ getExtra()
| std::string eve::building::PlacementWorld::getExtra | ( | const std::string & | key, |
| const std::string & | fallback = {} |
||
| ) | const |
◆ getFloorHeight()
|
inline |
Height between discrete floors along the grid plane normal.
在文件 PlacementWorld.h 第 68 行定义.
被这些函数引用 eve::building_editing::BuildingPlacementTarget::edgeCubicBezierGizmo().
◆ getFreeOccupant()
| int eve::building::PlacementWorld::getFreeOccupant | ( | const std::string & | channel, |
| float | worldX, | ||
| float | worldY | ||
| ) | const |
Return the first free-domain object whose circular footprint contains the point.
在文件 PlacementWorld.cpp 第 533 行定义.
◆ getFreeOccupantAtLevel()
| int eve::building::PlacementWorld::getFreeOccupantAtLevel | ( | const std::string & | channel, |
| float | worldX, | ||
| float | worldY, | ||
| int | level | ||
| ) | const |
Query a free-domain footprint at an explicit floor.
在文件 PlacementWorld.cpp 第 538 行定义.
引用了 eve::building::PlacementSystem::containsFreePoint(), found, level , 以及 placed.
被这些函数引用 getFreeOccupant().
◆ getGrid() [1/2]
| grid::GridConfig & eve::building::PlacementWorld::getGrid | ( | ) |
Returns the grid.
在文件 PlacementWorld.cpp 第 35 行定义.
◆ getGrid() [2/2]
| const grid::GridConfig & eve::building::PlacementWorld::getGrid | ( | ) | const |
Returns the grid.
在文件 PlacementWorld.cpp 第 34 行定义.
◆ getGridLayoutName()
| std::string eve::building::PlacementWorld::getGridLayoutName | ( | ) | const |
Returns the grid layout name.
在文件 PlacementWorld.cpp 第 66 行定义.
◆ getGridPlaneName()
| std::string eve::building::PlacementWorld::getGridPlaneName | ( | ) | const |
Returns the grid plane name.
在文件 PlacementWorld.cpp 第 74 行定义.
引用了 eve::grid::GridConfig::planeName().
被这些函数引用 eve::building_editing::BuildingPlacementTarget::curveLogicalPointFromWorld() , 以及 eve::building_editing::BuildingPlacementTarget::edgeCubicBezierGizmo().
◆ getHeight()
|
inline |
Returns the height.
在文件 PlacementWorld.h 第 54 行定义.
◆ getId()
|
inline |
世界 id(用于变更事件定位)。
在文件 PlacementWorld.h 第 47 行定义.
被这些函数引用 eve::building_editing::BuildingPlacementTarget::snapshotValue().
◆ getOccupant()
| int eve::building::PlacementWorld::getOccupant | ( | int | cellX, |
| int | cellY | ||
| ) | const |
占用查询:格子上建筑实例 / 是否为空。
默认通道("")占用。
Returns the occupant.
在文件 PlacementWorld.cpp 第 328 行定义.
被这些函数引用 eve::building::PlacementSession::execute() , 以及 isCellEmpty().
◆ getOccupantAtLevel()
| int eve::building::PlacementWorld::getOccupantAtLevel | ( | const std::string & | channel, |
| int | cellX, | ||
| int | cellY, | ||
| int | level | ||
| ) | const |
Query one channel at an explicit discrete floor.
在文件 PlacementWorld.cpp 第 336 行定义.
引用了 idx, inBounds() , 以及 level.
被这些函数引用 getAnyOccupantAtLevel() , 以及 getOccupantInChannel().
◆ getOccupantInChannel()
| int eve::building::PlacementWorld::getOccupantInChannel | ( | const std::string & | channel, |
| int | cellX, | ||
| int | cellY | ||
| ) | const |
Returns the occupant in channel.
在文件 PlacementWorld.cpp 第 332 行定义.
引用了 getOccupantAtLevel().
被这些函数引用 getOccupant() , 以及 isCellEmptyInChannel().
◆ getOriginX()
| float eve::building::PlacementWorld::getOriginX | ( | ) | const |
Returns the origin x.
在文件 PlacementWorld.cpp 第 32 行定义.
◆ getOriginY()
| float eve::building::PlacementWorld::getOriginY | ( | ) | const |
Returns the origin y.
在文件 PlacementWorld.cpp 第 33 行定义.
◆ getSnapMode()
|
inline |
放置策略:吸附模式 / 校验规则。
在文件 PlacementWorld.h 第 77 行定义.
◆ getTerrain()
| int eve::building::PlacementWorld::getTerrain | ( | int | cellX, |
| int | cellY | ||
| ) | const |
Returns the terrain.
手动 setTerrain 优先;绑定 tilemap 后未覆盖的格由 GID 映射懒解析。
在文件 PlacementWorld.cpp 第 216 行定义.
引用了 idx , 以及 inBounds().
◆ getTileLayer()
|
inline |
Returns the tile layer.
在文件 PlacementWorld.h 第 162 行定义.
◆ getValidateRule()
|
inline |
Returns the validate rule.
在文件 PlacementWorld.h 第 81 行定义.
◆ getWidth()
|
inline |
尺寸 / 格子大小 / 原点。
在文件 PlacementWorld.h 第 52 行定义.
◆ hasBuilding()
| bool eve::building::PlacementWorld::hasBuilding | ( | int | instanceId | ) | const |
True when building.
在文件 PlacementWorld.cpp 第 387 行定义.
被这些函数引用 eve::building_editing::BuildingPlacementTarget::applyDomainOperation(), canRemoveBuildingReason(), eve::building_editing::BuildingPlacementTarget::makePlace() , 以及 eve::building_editing::BuildingPlacementTarget::nextAvailableInstanceId().
◆ hasGridFromLayer()
|
inline |
True when grid from layer.
在文件 PlacementWorld.h 第 113 行定义.
◆ inBounds()
| bool eve::building::PlacementWorld::inBounds | ( | int | cellX, |
| int | cellY | ||
| ) | const |
In bounds.
在文件 PlacementWorld.cpp 第 231 行定义.
被这些函数引用 getEdgeOccupantAtLevel(), getOccupantAtLevel(), getTerrain() , 以及 setTerrain().
◆ isCellEmpty()
| bool eve::building::PlacementWorld::isCellEmpty | ( | int | cellX, |
| int | cellY | ||
| ) | const |
◆ isCellEmptyInChannel()
| bool eve::building::PlacementWorld::isCellEmptyInChannel | ( | const std::string & | channel, |
| int | cellX, | ||
| int | cellY | ||
| ) | const |
◆ isCornerEmpty()
| bool eve::building::PlacementWorld::isCornerEmpty | ( | const std::string & | channel, |
| int | vertexX, | ||
| int | vertexY | ||
| ) | const |
Return whether a corner-domain address is empty in one channel.
在文件 PlacementWorld.cpp 第 529 行定义.
引用了 getCornerOccupant().
◆ isEdgeEmpty()
| bool eve::building::PlacementWorld::isEdgeEmpty | ( | const std::string & | channel, |
| int | cellX, | ||
| int | cellY, | ||
| const std::string & | direction | ||
| ) | const |
Return whether an edge is unoccupied in the requested channel.
在文件 PlacementWorld.cpp 第 497 行定义.
引用了 direction , 以及 getEdgeOccupant().
◆ moveBuilding()
| bool eve::building::PlacementWorld::moveBuilding | ( | int | instanceId, |
| int | cellX, | ||
| int | cellY, | ||
| float | rotationDeg = -1.f |
||
| ) |
Moves building.
在文件 PlacementWorld.cpp 第 735 行定义.
◆ nextEdgeCurveGroupId()
|
inline |
Return the next monotonic curve-group identity without reserving it.
在文件 PlacementWorld.h 第 271 行定义.
◆ occupancy() [1/2]
|
inline |
Occupancy.
在文件 PlacementWorld.h 第 343 行定义.
◆ occupancy() [2/2]
|
inline |
Occupancy.
在文件 PlacementWorld.h 第 341 行定义.
被这些函数引用 channelOccupancy() , 以及 getAnyCornerOccupantAtLevel().
◆ operator=()
|
delete |
◆ placeAt()
| int eve::building::PlacementWorld::placeAt | ( | const std::string & | buildingId, |
| int | cellX, | ||
| int | cellY, | ||
| float | rotationDeg = 0.f |
||
| ) |
◆ placeAtWorld()
| int eve::building::PlacementWorld::placeAtWorld | ( | const std::string & | buildingId, |
| float | worldX, | ||
| float | worldY, | ||
| float | rotationDeg = 0.f |
||
| ) |
Place at world.
在文件 PlacementWorld.cpp 第 638 行定义.
◆ placeAtWorld3D()
| int eve::building::PlacementWorld::placeAtWorld3D | ( | const std::string & | buildingId, |
| float | worldX, | ||
| float | worldY, | ||
| float | worldZ, | ||
| float | rotationDeg = 0.f |
||
| ) |
Place at world 3 d.
在文件 PlacementWorld.cpp 第 643 行定义.
◆ placeCorner()
| int eve::building::PlacementWorld::placeCorner | ( | const std::string & | buildingId, |
| int | vertexX, | ||
| int | vertexY | ||
| ) |
Compatibility-only script projection of canonical corner placement.
在文件 PlacementWorld.cpp 第 699 行定义.
◆ placeEdge()
| int eve::building::PlacementWorld::placeEdge | ( | const std::string & | buildingId, |
| int | cellX, | ||
| int | cellY, | ||
| const std::string & | direction | ||
| ) |
Place an edge definition on a north/east/south/west edge; returns instance id or 0.
在文件 PlacementWorld.cpp 第 682 行定义.
引用了 direction , 以及 eve::building::PlacementSystem::placeEdge().
◆ placeFree()
| int eve::building::PlacementWorld::placeFree | ( | const std::string & | buildingId, |
| float | worldX, | ||
| float | worldY, | ||
| float | elevation = 0.f, |
||
| float | rotationDeg = 0.f |
||
| ) |
Compatibility-only script projection of exact free placement.
在文件 PlacementWorld.cpp 第 715 行定义.
引用了 elevation , 以及 eve::building::PlacementSystem::placeFree().
◆ placeGhost()
| int eve::building::PlacementWorld::placeGhost | ( | Ghost * | ghost | ) |
◆ removeBuilding()
| bool eve::building::PlacementWorld::removeBuilding | ( | int | instanceId | ) |
Removes building.
在文件 PlacementWorld.cpp 第 731 行定义.
◆ removeBuildingCascade()
| int eve::building::PlacementWorld::removeBuildingCascade | ( | int | instanceId | ) |
Compatibility-only script projection of the canonical Result removal API.
- 返回
- Removed count, or zero when the canonical operation is rejected.
在文件 PlacementWorld.cpp 第 777 行定义.
引用了 eve::building::PlacementSystem::removeBuildingCascade().
◆ setActiveLevel()
|
inline |
Select the floor used by compatibility placement/query APIs.
在文件 PlacementWorld.h 第 74 行定义.
引用了 level.
◆ setBuildingProp()
| void eve::building::PlacementWorld::setBuildingProp | ( | int | instanceId, |
| const std::string & | key, | ||
| const std::string & | value | ||
| ) |
◆ setCellGap()
| void eve::building::PlacementWorld::setCellGap | ( | float | gapX, |
| float | gapY | ||
| ) |
Sets the cell gap.
在文件 PlacementWorld.cpp 第 78 行定义.
◆ setCellSize()
| void eve::building::PlacementWorld::setCellSize | ( | float | s | ) |
◆ setExtra()
| void eve::building::PlacementWorld::setExtra | ( | const std::string & | key, |
| const std::string & | value | ||
| ) |
◆ setFloorHeight()
| void eve::building::PlacementWorld::setFloorHeight | ( | float | height | ) |
Set positive height between discrete floors. Invalid values are ignored.
在文件 PlacementWorld.cpp 第 278 行定义.
引用了 height.
◆ setGridFromLayer()
| void eve::building::PlacementWorld::setGridFromLayer | ( | map::TileLayer * | layer | ) |
Sets the grid from layer.
复用 TileLayer 的投影(orientation / stagger / hex / 尺寸 / 原点)。
在文件 PlacementWorld.cpp 第 92 行定义.
引用了 c, eve::grid::Even, eve::grid::Hexagon, eve::map::Hexagonal, eve::grid::Isometric, eve::map::Isometric, layer, eve::grid::Odd, eve::map::Odd, eve::map::Orthogonal, eve::grid::Rectangle, eve::grid::Staggered, eve::map::Staggered, eve::grid::X, eve::grid::Y , 以及 eve::map::Y.
被这些函数引用 bindTileLayer().
◆ setGridLayout()
| void eve::building::PlacementWorld::setGridLayout | ( | const std::string & | layout | ) |
Sets the grid layout.
在文件 PlacementWorld.cpp 第 62 行定义.
◆ setGridPlane()
| void eve::building::PlacementWorld::setGridPlane | ( | const std::string & | plane | ) |
◆ setHexSideLength()
| void eve::building::PlacementWorld::setHexSideLength | ( | float | s | ) |
◆ setId()
|
inline |
◆ setOrigin()
| void eve::building::PlacementWorld::setOrigin | ( | float | x, |
| float | y | ||
| ) |
◆ setSnapMode()
|
inline |
Sets the snap mode.
在文件 PlacementWorld.h 第 79 行定义.
◆ setStagger()
| void eve::building::PlacementWorld::setStagger | ( | const std::string & | axis, |
| const std::string & | index | ||
| ) |
Sets the stagger.
在文件 PlacementWorld.cpp 第 85 行定义.
引用了 eve::grid::Even, index, eve::grid::Odd, eve::grid::X , 以及 eve::grid::Y.
◆ setTerrain()
| void eve::building::PlacementWorld::setTerrain | ( | int | cellX, |
| int | cellY, | ||
| int | semantic | ||
| ) |
◆ setTerrainGid()
| void eve::building::PlacementWorld::setTerrainGid | ( | int | gid, |
| int | semantic | ||
| ) |
◆ setTerrainGidMapJson()
| void eve::building::PlacementWorld::setTerrainGidMapJson | ( | const std::string & | json | ) |
◆ setValidateRule()
|
inline |
Sets the validate rule.
在文件 PlacementWorld.h 第 83 行定义.
◆ swapState()
|
noexcept |
Atomically exchange complete logical state with a prepared candidate.
在文件 PlacementWorld.cpp 第 781 行定义.
被这些函数引用 eve::building_editing::BuildingPlacementTarget::commitDomainState().
◆ terrain() [1/2]
|
inline |
Terrain.
在文件 PlacementWorld.h 第 347 行定义.
◆ terrain() [2/2]
|
inline |
Terrain.
在文件 PlacementWorld.h 第 345 行定义.
◆ worldToCell3D()
| void eve::building::PlacementWorld::worldToCell3D | ( | float | worldX, |
| float | worldY, | ||
| float | worldZ, | ||
| int & | cellX, | ||
| int & | cellY | ||
| ) | const |
World to cell 3 d.
3D 拾取:真实世界坐标 -> 最近格子。
在文件 PlacementWorld.cpp 第 183 行定义.
引用了 px, py, eve::grid::worldToCell() , 以及 eve::grid::XZ.
被这些函数引用 worldToCell3DX() , 以及 worldToCell3DY().
◆ worldToCell3DX()
| int eve::building::PlacementWorld::worldToCell3DX | ( | float | worldX, |
| float | worldY, | ||
| float | worldZ | ||
| ) | const |
◆ worldToCell3DY()
| int eve::building::PlacementWorld::worldToCell3DY | ( | float | worldX, |
| float | worldY, | ||
| float | worldZ | ||
| ) | const |
◆ worldToCellX()
| int eve::building::PlacementWorld::worldToCellX | ( | float | worldX | ) | const |
世界像素 ↔ 格子坐标。
worldX 恒为平面 X 轴。
World to cell x.
在文件 PlacementWorld.cpp 第 122 行定义.
引用了 cx, cy , 以及 eve::grid::worldToCell().
◆ worldToCellY()
| int eve::building::PlacementWorld::worldToCellY | ( | float | worldY | ) | const |
World to cell y.
worldY 为平面第二轴(XY 平面 = 世界 Y;XZ 平面 = 世界 Z)。
在文件 PlacementWorld.cpp 第 128 行定义.
引用了 cx, cy , 以及 eve::grid::worldToCell().
友元及相关函数文档
◆ PlacementSystem
|
friend |
在文件 PlacementWorld.h 第 361 行定义.
该类的文档由以下文件生成:
- src/modules/building/PlacementWorld.h
- src/modules/building/PlacementWorld.cpp