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Graphics2D.cpp 文件参考
#include "graphics/vulkan/Graphics.h"#include "graphics/vulkan/Canvas.h"#include "graphics/Light.h"#include "graphics/AntiAliasing.h"#include "graphics/RenderControl.h"#include <SDL2/SDL.h>#include <SDL2/SDL_vulkan.h>#include <algorithm>#include <array>#include <cmath>#include <cstdio>#include <cstdlib>#include <cstdint>#include <cstring>#include <functional>#include <stdexcept>#include <string>#include <vector>#include <unistd.h>#include "common/Exception.h"#include "common/StartupTiming.h"#include "common/config.h"#include "filesystem/Filesystem.h"#include "image/Image.h"#include "image/ImageData.h"#include "zeroerr/assert.h"#include <memory>#include <assimp/mesh.h>#include <assimp/matrix3x3.h>#include <assimp/matrix4x4.h>#include <assimp/vector3.h>#include <glm/gtc/matrix_transform.hpp>#include "graphics/shaders/textured_vert_spv.inc"#include "graphics/shaders/textured_frag_spv.inc"#include "graphics/shaders/mesh3d_vert_spv.inc"#include "graphics/shaders/mesh3d_frag_spv.inc"#include "graphics/shaders/mesh3d_hair_vert_spv.inc"#include "graphics/shaders/mesh3d_hair_frag_spv.inc"#include "graphics/vulkan/GraphicsInternal.h"命名空间 | |
| namespace | eve |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::vulkan |