载入中...
搜索中...
未找到
RenderControl.h
浏览该文件的文档.
Screen-space buffers for mid/post effects (AO, fog, stylize outline, …).
Definition GBuffer.h:24
Definition Graphics.h:56
void compile()
Rebuild the executable pass list from current feature flags.
Definition RenderControl.cpp:75
Graphics * getGraphics() const
Definition RenderControl.h:52
void enable(const std::string &feature)
Definition RenderControl.cpp:66
RenderControl & operator=(const RenderControl &)=delete
void disable(const std::string &feature)
Definition RenderControl.cpp:68
~RenderControl()=default
bool isEnabled(const std::string &feature) const
Definition RenderControl.cpp:70
bool hasPass(const std::string &name) const
Definition RenderControl.cpp:95
std::string getPassName(int index) const
Pass names: "shadow" | "gbuffer" | "forward" | "hair"
Definition RenderControl.cpp:90
RenderControl(const RenderControl &)=delete
bool supports(const std::string &feature) const
Definition RenderControl.cpp:42
const GBuffer * getGBuffer() const
Definition RenderControl.h:70
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6