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GraphicsPipeline.cpp 文件参考
#include "graphics/vulkan/Graphics.h"
#include "graphics/vulkan/Canvas.h"
#include "graphics/Light.h"
#include "graphics/AmbientOcclusion.h"
#include "graphics/AntiAliasing.h"
#include "graphics/GlobalIllumination.h"
#include "graphics/Outline.h"
#include "graphics/RenderControl.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_vulkan.h>
#include <algorithm>
#include <array>
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <functional>
#include <stdexcept>
#include <string>
#include <vector>
#include <unistd.h>
#include "common/Exception.h"
#include "common/StartupTiming.h"
#include "common/config.h"
#include "filesystem/Filesystem.h"
#include "image/Image.h"
#include "image/ImageData.h"
#include "zeroerr/assert.h"
#include <memory>
#include <assimp/mesh.h>
#include <assimp/matrix3x3.h>
#include <assimp/matrix4x4.h>
#include <assimp/vector3.h>
#include <glm/gtc/matrix_transform.hpp>
#include "graphics/shaders/color_vert_spv.inc"
#include "graphics/shaders/color_frag_spv.inc"
#include "graphics/shaders/textured_vert_spv.inc"
#include "graphics/shaders/textured_frag_spv.inc"
#include "graphics/shaders/mesh3d_vert_spv.inc"
#include "graphics/shaders/mesh3d_frag_spv.inc"
#include "graphics/shaders/mesh3d_clustered_vert_spv.inc"
#include "graphics/shaders/mesh3d_clustered_frag_spv.inc"
#include "graphics/shaders/mesh3d_shadow_vert_spv.inc"
#include "graphics/shaders/mesh3d_shadow_frag_spv.inc"
#include "graphics/shaders/mesh3d_shadow_alpha_vert_spv.inc"
#include "graphics/shaders/mesh3d_shadow_alpha_frag_spv.inc"
#include "graphics/shaders/mesh3d_gbuffer_vert_spv.inc"
#include "graphics/shaders/mesh3d_gbuffer_frag_spv.inc"
#include "graphics/shaders/mesh3d_gbuffer_alpha_frag_spv.inc"
#include "graphics/shaders/mesh3d_hair_vert_spv.inc"
#include "graphics/shaders/mesh3d_hair_frag_spv.inc"
#include "graphics/shaders/lit2d_vert_spv.inc"
#include "graphics/shaders/lit2d_frag_spv.inc"
#include "graphics/vulkan/GraphicsInternal.h"

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命名空间

namespace  eve
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::vulkan