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Hd2dTarget.h 文件参考
#include <array>
#include <memory>
#include <string>
#include "editing/EditableTarget.h"
#include "editing/EditingAuthority.h"
#include "editing/EditingProperty.h"

浏览源代码.

类

struct  eve::hd2d_editing::Hd2dAssetValue
 Authored HD-2D sprite-sheet and tile-extrusion preset. 更多...
 
class  eve::hd2d_editing::Hd2dDocumentTarget
 Revisioned HD-2D sprite/tilemap presentation asset. 更多...
 
struct  eve::hd2d_editing::Hd2dFramePreview
 Deterministically sampled sprite-sheet frame and UV rectangle. 更多...
 
class  eve::hd2d_editing::Hd2dFramePreviewService
 Pure sprite animation scrub evaluator. 更多...
 
class  eve::hd2d_editing::IHd2dTextureResolver
 Resolves an HD-2D sprite texture. 更多...
 
class  eve::hd2d_editing::Hd2dDocumentRuntime
 Candidate-first live Sprite3D/TileMap3D preset publication. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::hd2d
 
namespace  eve::hd2d_editing
 

类型定义

using eve::hd2d_editing::CapabilityId = editing::CapabilityId
 
using eve::hd2d_editing::DiagnosticSeverity = editing::DiagnosticSeverity
 
using eve::hd2d_editing::DomainOperation = editing::DomainOperation
 
using eve::hd2d_editing::EditRegion = editing::EditRegion
 
using eve::hd2d_editing::EditorDiagnostic = editing::Diagnostic
 
using eve::hd2d_editing::EditorStatus = editing::Status
 
using eve::hd2d_editing::EditorValue = editing::Value
 
using eve::hd2d_editing::IDomainOperationTarget = editing::IDomainOperationTarget
 
using eve::hd2d_editing::IDomainOperationTargetStaging = editing::IDomainOperationTargetStaging
 
using eve::hd2d_editing::IEditableTarget = editing::IEditableTarget
 
using eve::hd2d_editing::IPropertyProvider = editing::IPropertyProvider
 
using eve::hd2d_editing::PropertyDescriptor = editing::PropertyDescriptor
 
using eve::hd2d_editing::PropertyFlag = editing::PropertyFlag
 
using eve::hd2d_editing::PropertyPath = editing::PropertyPath
 
using eve::hd2d_editing::PropertyReadResult = editing::PropertyReadResult
 
using eve::hd2d_editing::PropertyReadState = editing::PropertyReadState
 
using eve::hd2d_editing::PropertySchema = editing::PropertySchema
 
using eve::hd2d_editing::PropertySetMode = editing::PropertySetMode
 
using eve::hd2d_editing::PropertyType = editing::PropertyType
 
using eve::hd2d_editing::Revision = editing::Revision
 
using eve::hd2d_editing::RuleId = editing::RuleId
 
using eve::hd2d_editing::SelectionSnapshot = editing::SelectionSnapshot
 
using eve::hd2d_editing::TargetDescriptor = editing::TargetDescriptor
 
using eve::hd2d_editing::TargetId = editing::TargetId