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#include <array>#include <memory>#include <string>#include "editing/EditableTarget.h"#include "editing/EditingAuthority.h"#include "editing/EditingProperty.h"类 | |
| struct | eve::hd2d_editing::Hd2dAssetValue |
| Authored HD-2D sprite-sheet and tile-extrusion preset. 更多... | |
| class | eve::hd2d_editing::Hd2dDocumentTarget |
| Revisioned HD-2D sprite/tilemap presentation asset. 更多... | |
| struct | eve::hd2d_editing::Hd2dFramePreview |
| Deterministically sampled sprite-sheet frame and UV rectangle. 更多... | |
| class | eve::hd2d_editing::Hd2dFramePreviewService |
| Pure sprite animation scrub evaluator. 更多... | |
| class | eve::hd2d_editing::IHd2dTextureResolver |
| Resolves an HD-2D sprite texture. 更多... | |
| class | eve::hd2d_editing::Hd2dDocumentRuntime |
| Candidate-first live Sprite3D/TileMap3D preset publication. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::hd2d |
| namespace | eve::hd2d_editing |