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Hd2dTarget.h
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58class EVENGINE_API_ORCHESTRATION Hd2dDocumentTarget final : public ::eve::editing::EditableTargetState,
89 Result<DomainOperation> makeSet(const SelectionSnapshot&, const PropertyPath&, const EditorValue&,
139 Result<hd2d::Sprite3D*> publishSprite(const Hd2dDocumentTarget&, hd2d::Hd2D*, graphics::Graphics*,
A structured explanation of a failed, degraded, or noteworthy result.
Definition Diagnostic.h:94
UUID-backed identifier adapter for legacy textual boundaries.
Definition Identity.h:314
Dirty region and revision shared by every editable document target.
Definition EditableTarget.h:154
Optional candidate/publish capability for atomic domain operations.
Definition EditingTargetOperations.h:26
Editable-target capability that applies owning domain operations.
Definition EditingTargetOperations.h:11
UI-independent property access for an immutable selection snapshot.
Definition EditingProperty.h:139
Dotted property path (layout.size) compared and persisted as text.
Definition EditingIds.h:78
Deterministic owning value tree shared by authoring hosts.
Definition EditingValue.h:19
Definition Graphics.h:125
HD-2D module: tilemap-to-3D extrusion + 2D sprites as 3D billboards.
Definition Hd2d.h:356
Camera-facing 2D sprite billboard rendered inside the 3D scene.
Definition Hd2d.h:119
Extrudes a 2D tile layer into a 3D terrain mesh (HD-2D ground).
Definition Hd2d.h:58
Candidate-first live Sprite3D/TileMap3D preset publication.
Definition Hd2dTarget.h:132
~Hd2dDocumentRuntime()
Hd 2 d document runtime.
Hd2dDocumentRuntime()
Hd 2 d document runtime.
Revisioned HD-2D sprite/tilemap presentation asset.
Definition Hd2dTarget.h:62
Pure sprite animation scrub evaluator.
Definition Hd2dTarget.h:118
virtual Result< graphics::Texture * > texture(const std::string &) const =0
Texture.
virtual ~IHd2dTextureResolver()=default
Releases IHd2dTextureResolver resources.
Result< void > validatePropertyValue(const PropertyDescriptor &descriptor, const Value &value)
Validate property value.
Definition EditingProperty.cpp:138
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
Definition Hd2dRuntime.cpp:5
Definition Hd2dTarget.h:13
@ Graphics
Stable discovery metadata exposed by every editable target.
Definition EditableTarget.h:39
Authored HD-2D sprite-sheet and tile-extrusion preset.
Definition Hd2dTarget.h:46
Deterministically sampled sprite-sheet frame and UV rectangle.
Definition Hd2dTarget.h:113