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#include "common/ECS.h"#include "zeroerr/assert.h"#include <cstdint>#include <string>#include <glm/glm.hpp>类 | |
| struct | eve::graphics::Light2DGpu |
| GPU light packing for lit2d (std140-friendly). 更多... | |
| struct | eve::graphics::Lighting2DUBO |
| class | eve::graphics::Light2D |
| Declarative 2D light. Collected by RenderSystem (max 8 per canvas/frame). type: "point" | "dir" (≤15 chars). 更多... | |
| struct | eve::graphics::Light2D::Data |
| struct | eve::graphics::Light3DGpu |
| GPU light packing for mesh3d / PBR (std140-friendly). 更多... | |
| struct | eve::graphics::Lighting3DPack |
| class | eve::graphics::Light3D |
| Declarative 3D light. Collected by RenderSystem3D (max 8 per frame). type: "point" | "dir" (≤15 chars). 更多... | |
| struct | eve::graphics::Light3D::Data |
命名空间 | |
| namespace | eve |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |