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MapFog.h
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Definition Graphics.h:125
SLG / large-map war-fog overlay driven by a dual-scrolling cloud texture and an RGBA mask bridge (R u...
Definition MapFog.h:18
MapFog & operator=(const MapFog &)=delete
MapFog(const MapFog &)=delete
Texture * getMaskTexture() const
Return the current mask texture, or null if unset. @ownership Borrowed; ownership stays with the prov...
Definition MapFog.h:62
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
@ Graphics