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SpriteAnim.h
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Common time values and an injectable deterministic simulation clock.
Animation module — tween factory + 2D sprite-sheet / Spine + 3D skeletal playback (player / state mac...
Definition Animation.h:80
int getLoopCount() const
Return loop boundaries crossed since play started.
Definition SpriteAnim.h:94
int getClipFrame() const
Index inside the current clip (0..clipFrameCount-1), or -1.
Definition SpriteAnim.h:103
eve::SimulationTick currentTick() const noexcept
Last scheduler tick consumed by this sprite animation.
Definition SpriteAnim.h:128
SpriteAnim & operator=(const SpriteAnim &)=delete
void setSpeedCurveLoop(bool loop)
Choose whether speed-curve time wraps after its last key.
Definition SpriteAnim.h:63
bool hasCurrentTick() const noexcept
Whether this sprite animation has consumed a scheduler step.
Definition SpriteAnim.h:126
SpriteAnim(const SpriteAnim &)=delete
Named 2D frame sequence referencing SpriteSheet frame indices. Script type: SpriteClip.
Definition SpriteClip.h:17
Sprite-sheet / texture-atlas frame table (pixel rects).
Definition SpriteSheet.h:23
static constexpr StrongUint64 zero() noexcept
Returns the zero value for this strong type.
Definition StrongUint64.h:24
Pixel-space sub-rectangle of a Texture (atlas cell / sprite frame). UV conversion uses the texture's ...
Definition Quad.h:11
Default renderable entity for declarative 2D sprites / solid quads.
Definition RenderSystem.h:71
@ Animation
Definition Animation.cpp:58
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25