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RenderSystem.h
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Definition Graphics.h:125
Pixel-space sub-rectangle of a Texture (atlas cell / sprite frame). UV conversion uses the texture's ...
Definition Quad.h:11
Walks ECS Renderable2D views and draws via Graphics batch path.
Definition RenderSystem.h:198
Default renderable entity for declarative 2D sprites / solid quads.
Definition RenderSystem.h:71
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25