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TerrainGrassAdapter.cpp 文件参考

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen
 

函数

Result< int > eve::procgen::bakeTerrainGrass (graphics::GrassField &field, const PointSet &points, const std::string &asset, float width, float height)
 Upload one asset group from generated points into a grass field using its built-in atlas. Preserves roots and independent horizontal/vertical scale; 64-bit instance IDs remain in PointSet, folded to 24-bit animation phases. Asset string selects points; it is not a texture loader. Normals/yaw are not used by upright billboards.
 
Result< int > eve::procgen::bakeTerrainGrassImage (graphics::GrassField &field, const PointSet &points, const std::string &asset, float width, float height, const image::ImageData &image)
 Upload an asset group using one original static RGBA8 texture instead of the built-in atlas. Same selection/thread/publication contract as bakeTerrainGrass; no image reference is retained. RGB and alpha are uploaded unchanged with one frame. Invalid image storage preserves the field.
 
Result< int > eve::procgen::bakeTerrainGrassFoliage (graphics::GrassField &field, const PointSet &points, const std::string &asset, float width, float height, const image::ImageData &albedo, const image::ImageData &normal, const image::ImageData &mask, const graphics::grass::GrassFoliageSettings &settings)
 Upload a Pcg-style static foliage surface with albedo, normal and packed mask maps.
 
void eve::procgen::exposeTerrainGrassAdapter (ssq::Table &table)
 Register full-host grass adapter; VM-thread only, no retained table reference.