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TerrainStreaming.h
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In-memory terrain heightmap: a dense float grid (row-major, index = y * width + x) materialized from ...
Definition Heightmap.h:21
Runtime decoded-chunk cache for an EVTR terrain asset.
Definition TerrainStreaming.h:51
Definition EvpackPointGraphLoader.h:12
@ Ocean
Decoded terrain chunk containing all baked runtime layers.
Definition TerrainAsset.h:51
A rectangular, globally addressed terrain window assembled from resident chunks.
Definition TerrainStreaming.h:37
HydrologyMap hydrology
Definition TerrainStreaming.h:40