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#include "procgen/heightmap/TerrainStampScript.h"#include "common/Capability.h"#include "common/ProcgenProbeSink.h"#include "procgen/PointSet.h"#include "procgen/heightmap/TerrainDetailLayer.h"#include "procgen/heightmap/TerrainDetailPlacement.h"#include "procgen/heightmap/TerrainDerivedMap.h"#include "procgen/heightmap/TerrainEffect.h"#include "procgen/heightmap/TerrainErosion.h"#include "procgen/heightmap/TerrainGenerationSession.h"#include "procgen/heightmap/PcgTerrainWatcher.h"#include "procgen/heightmap/PcgTreeManager.h"#include "procgen/heightmap/PcgBiomeController.h"#include "procgen/heightmap/PcgRuntimeStamper.h"#include "procgen/PcgSpawnProgress.h"#include "procgen/heightmap/TerrainImageMask.h"#include "procgen/heightmap/TerrainMultiTile.h"#include "procgen/heightmap/TerrainObjectPlacement.h"#include "procgen/heightmap/TerrainSplatmap.h"#include "procgen/heightmap/TerrainSpawnPlan.h"#include "procgen/heightmap/TerrainTreePlacement.h"#include "procgen/heightmap/TerrainTerraceRemover.h"#include "procgen/heightmap/TerrainWaterField.h"#include "procgen/heightmap/TerrainWorldWorkspace.h"#include "common/SquirrelBinding.h"#include "procgen/heightmap/Heightmap.h"#include "procgen/heightmap/TerrainBiomePreset.h"#include "procgen/heightmap/TerrainBakedMaskCache.h"#include "procgen/heightmap/TerrainCollisionMask.h"#include "procgen/heightmap/TerrainPolygonMask.h"#include "procgen/heightmap/TerrainProbePlacement.h"#include "procgen/heightmap/TerrainNoiseMask.h"#include "procgen/heightmap/TerrainMask.h"#include "procgen/heightmap/TerrainStamp.h"#include <functional>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
函数 | |
| void | eve::procgen::exposeHeightmap (ssq::Table &table) |
| Register heightmap and stamp value bindings; VM-thread only, retains no table reference. | |