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TerrainStampScript.cpp 文件参考
#include "procgen/heightmap/TerrainStampScript.h"
#include "common/Capability.h"
#include "common/ProcgenProbeSink.h"
#include "procgen/PointSet.h"
#include "procgen/heightmap/TerrainDetailLayer.h"
#include "procgen/heightmap/TerrainDetailPlacement.h"
#include "procgen/heightmap/TerrainDerivedMap.h"
#include "procgen/heightmap/TerrainEffect.h"
#include "procgen/heightmap/TerrainErosion.h"
#include "procgen/heightmap/TerrainGenerationSession.h"
#include "procgen/heightmap/PcgTerrainWatcher.h"
#include "procgen/heightmap/PcgTreeManager.h"
#include "procgen/heightmap/PcgBiomeController.h"
#include "procgen/heightmap/PcgRuntimeStamper.h"
#include "procgen/PcgSpawnProgress.h"
#include "procgen/heightmap/TerrainImageMask.h"
#include "procgen/heightmap/TerrainMultiTile.h"
#include "procgen/heightmap/TerrainObjectPlacement.h"
#include "procgen/heightmap/TerrainSplatmap.h"
#include "procgen/heightmap/TerrainSpawnPlan.h"
#include "procgen/heightmap/TerrainTreePlacement.h"
#include "procgen/heightmap/TerrainTerraceRemover.h"
#include "procgen/heightmap/TerrainWaterField.h"
#include "procgen/heightmap/TerrainWorldWorkspace.h"
#include "common/SquirrelBinding.h"
#include "procgen/heightmap/Heightmap.h"
#include "procgen/heightmap/TerrainBiomePreset.h"
#include "procgen/heightmap/TerrainBakedMaskCache.h"
#include "procgen/heightmap/TerrainCollisionMask.h"
#include "procgen/heightmap/TerrainPolygonMask.h"
#include "procgen/heightmap/TerrainProbePlacement.h"
#include "procgen/heightmap/TerrainNoiseMask.h"
#include "procgen/heightmap/TerrainMask.h"
#include "procgen/heightmap/TerrainStamp.h"
#include <functional>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen
 

函数

void eve::procgen::exposeHeightmap (ssq::Table &table)
 Register heightmap and stamp value bindings; VM-thread only, retains no table reference.