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TerrainGenerationSession.h
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68 [[nodiscard]] Result<int> terrace(const Heightmap& mask, const TerrainTerraceSettings& settings);
74 [[nodiscard]] Result<int> heightCurve(const Heightmap& mask, const Heightmap& curve, float minimum, float maximum);
90 [[nodiscard]] Result<int> hydraulic(const TerrainWaterSettings& water, const TerrainSedimentSettings& sediment,
Move-only, checked operation results for the common layer.
In-memory terrain heightmap: a dense float grid (row-major, index = y * width + x) materialized from ...
Definition Heightmap.h:21
Owned in-memory terrain operation session; records native stamps, scalar effects and erosion....
Definition TerrainGenerationSession.h:32
TerrainGenerationSession(TerrainGenerationSession &&) noexcept
Transfer state; moved-from session is empty and resettable.
TerrainGenerationSession()
Construct an empty editable session.
~TerrainGenerationSession()
Destroy owned terrain and command snapshots.
Definition EvpackPointGraphLoader.h:12
TerrainSessionRunStatus
Observable lifecycle of a caller-driven staged session replay.
Definition TerrainGenerationSession.h:20
TerrainSessionAccess
Edit policy for the owned operation history and terrain.
Definition TerrainGenerationSession.h:18
TerrainWaterChannel
Stored scalar channels; Pcg erosion masks read FluxRight or VelocityX, not vector magnitude.
Definition TerrainWaterField.h:11
Definition Container.h:602
Mix-height scalar controls; delta scale is maximum-minimum, independent of clipping bounds....
Definition TerrainEffect.h:102
Ridge controls in caller height units, with explicit clipping bounds. Defaults match the Pcg packed s...
Definition TerrainEffect.h:32
Effective sediment coefficients from Hydraulic.compute, after UI conversion. The source hardcodes har...
Definition TerrainErosion.h:14
Two-pass smoothing controls; radius in texels, verticality in [-1,1], strength in [0,...
Definition TerrainEffect.h:22
Value configuration for a rectangular stamp in world X/Z coordinates.
Definition TerrainStamp.h:22
Terrace frequency in inverse height units, interior bevel in [0,1], strength in [0,...
Definition TerrainEffect.h:39
Explicit simulation controls for the Pcg eight-neighbor thermal kernel. Height differences are multip...
Definition TerrainErosion.h:114
Explicit constants for the source hydraulic water-flow equations, after UI unit conversion.
Definition TerrainWaterField.h:14