载入中...
搜索中...
未找到
Texture.cpp
浏览该文件的文档.
bool getCastOcclusion() const
When false, skipped by Graphics::drawOcclusion / volumetric occluder passes.
Definition Drawable.h:28
Definition Graphics.h:125
virtual void drawOcclusionTexture(Texture *texture, float x, float y, float w, float h)
Draws occlusion texture.
Definition Graphics.cpp:1704
void ensureFileTexturesReady()
Finish CPU decode and GPU upload for outstanding newTextureFromFile results. @thread Game/render thre...
Definition Graphics.cpp:1796
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:18
void drawOcclusion(Graphics *gfx, const glm::mat4 &matrix) const override
Black silhouette using texture alpha (volumetric occlusion map).
Definition Texture.cpp:57
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25