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Texture.cpp
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bool getCastOcclusion() const
When false, skipped by Graphics::drawOcclusion / volumetric occluder passes.
Definition Drawable.h:27
Definition Graphics.h:57
virtual void drawOcclusionTexture(Texture *texture, float x, float y, float w, float h)
Definition Graphics.cpp:860
GPU texture created via Graphics::newTexture. Owns GPU resources through an opaque backend handle.
Definition Texture.h:17
void draw(Graphics *gfx, const glm::mat4 &matrix) const override
Draws the object with the specified transformation matrix.
Definition Texture.cpp:17
void drawOcclusion(Graphics *gfx, const glm::mat4 &matrix) const override
Black silhouette using texture alpha (volumetric occlusion map).
Definition Texture.cpp:21
Texture()
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition AnimTrail.h:6