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Water.cpp 文件参考
#include "graphics/Water.h"
#include "graphics/Graphics.h"
#include "graphics/GBuffer.h"
#include "graphics/Mesh.h"
#include "graphics/RenderControl.h"
#include "graphics/RenderSystem3D.h"
#include "graphics/ScreenSpaceReflection.h"
#include "graphics/shaders/WaterWgsl.h"
#include "graphics/shaders/water_frag_spv.inc"
#include "graphics/shaders/water_vert_spv.inc"
#include "image/ImageData.h"
#include <cmath>
#include <limits>
#include <string>
#include <vector>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

函数

Result< int > eve::graphics::calculateWaterMeshTriangles (const WaterMeshSettings &settings)
 Calculate Pcg PWS_WaterSystem's triangle count without allocating a mesh.
 
Shader * eve::graphics::newWaterShader (Graphics *gfx)
 Create the embedded water fragment shader (owned by Graphics).