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#include "graphics/Water.h"#include "graphics/Graphics.h"#include "graphics/GBuffer.h"#include "graphics/Mesh.h"#include "graphics/RenderControl.h"#include "graphics/RenderSystem3D.h"#include "graphics/ScreenSpaceReflection.h"#include "graphics/shaders/WaterWgsl.h"#include "graphics/shaders/water_frag_spv.inc"#include "graphics/shaders/water_vert_spv.inc"#include "image/ImageData.h"#include <cmath>#include <limits>#include <string>#include <vector>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
函数 | |
| Result< int > | eve::graphics::calculateWaterMeshTriangles (const WaterMeshSettings &settings) |
| Calculate Pcg PWS_WaterSystem's triangle count without allocating a mesh. | |
| Shader * | eve::graphics::newWaterShader (Graphics *gfx) |
| Create the embedded water fragment shader (owned by Graphics). | |