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AvatarSkeletal.cpp 文件参考
#include <glm/gtc/matrix_transform.hpp>
#include "animation/AnimClip.h"
#include "animation/AnimConstraintStack.h"
#include "animation/AnimLayerMixer.h"
#include "animation/AnimPlayer.h"
#include "animation/AnimPose.h"
#include "animation/AnimSkeleton.h"
#include "animation/AnimSkin.h"
#include "animation/AnimStateMachine.h"
#include "animation/DynamicBoneSolver.h"
#include "animation/FootIKSolver.h"
#include "animation/Tween.h"
#include "avatar/Avatar.h"
#include "avatar/AvatarInstance.h"
#include "avatar/VrmRuntime.h"
#include "common/ECS.h"
#include "common/Module.h"
#include "graphics/DrawItem2D.h"
#include "graphics/Graphics.h"
#include "graphics/Mesh.h"
#include "graphics/RenderSystem.h"
#include "graphics/RenderSystem3D.h"
#include "graphics/Texture.h"
#include "image/ImageData.h"
#include "inventory/Equipment.h"
#include "model3d/ModelData.h"
#include "scene/Scene.h"
#include <algorithm>
#include <cctype>
#include <cstdlib>
#include <functional>
#include <sstream>

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namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::avatar