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| Result< TerrainMaterialAtlases > | eve::asset_procgen::buildTerrainMaterialAtlases (const asset::EvpackResourceReader &reader, const LoadedTerrainMaterial &material, const asset::EvpackCapabilities &capabilities, const TerrainMaterialAtlasLimits &limits={}) |
| | Resolve canonical image references and assemble one 2x2 atlas per control map.
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| Result< PackedTerrainMaterialAtlases > | eve::asset_procgen::packTerrainMaterialAtlases (const TerrainMaterialAtlases &atlases, const LoadedTerrainMaterial &material, const TerrainMaterialAtlasLimits &limits={}) |
| | Repack grouped CPU atlases and material parameters for one terrain draw.
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| Result< void > | eve::asset_procgen::releaseTerrainMaterialAtlases (graphics::IResourceFactory &factory, TerrainMaterialGpuSet &set) |
| | Release every texture in a GPU set and clear it even if one backend release fails.
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| Result< TerrainMaterialGpuSet > | eve::asset_procgen::uploadTerrainMaterialAtlases (graphics::IResourceFactory &factory, const TerrainMaterialAtlases &atlases) |
| | Upload every atlas transactionally; partial failure releases earlier textures.
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| Result< void > | eve::asset_procgen::releasePackedTerrainMaterialAtlases (graphics::IResourceFactory &factory, PackedTerrainMaterialGpuSet &set) |
| | Release and clear a packed terrain GPU set.
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| Result< PackedTerrainMaterialGpuSet > | eve::asset_procgen::uploadPackedTerrainMaterialAtlases (graphics::IResourceFactory &factory, const PackedTerrainMaterialAtlases &atlases) |
| | Upload a packed terrain set transactionally.
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| Result< void > | eve::asset_procgen::bindPackedTerrainMaterial (graphics::Shader &shader, const PackedTerrainMaterialGpuSet &gpu) |
| | Bind a packed terrain set for one draw and publish its feature counts.
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| Result< void > | eve::asset_procgen::bindTerrainMaterialGroup (graphics::Shader &shader, const TerrainMaterialGpuSet &gpu, const LoadedTerrainMaterial &material, std::size_t groupIndex) |
| | Bind one uploaded group and its four layer values to a terrain shader.
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