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#include "asset/procgen/TerrainVegetationRuntime.h"#include "asset/procgen/EvpackTerrainMaterialLoader.h"#include "asset/procgen/TerrainMaterialAtlas.h"#include "procgen/PointGraph.h"#include "procgen/PointSet.h"#include <algorithm>#include <chrono>#include <cmath>#include <limits>#include <map>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::asset_procgen |
函数 | |
| Result< TerrainVegetationRealization > | eve::asset_procgen::realizeTerrainVegetation (LoadedPointGraph *graph, const LoadedInstanceSet *explicitInstances, const TerrainVegetationLimits &limits={}) |
| Execute an optional terrain PCG graph and merge an optional baked instance set. | |
| Result< TerrainVegetationRealization > | eve::asset_procgen::filterTerrainVegetationByLayerWeights (const TerrainVegetationRealization &realization, const LoadedTerrainMaterial &material, const TerrainMaterialAtlases &atlases, const TerrainVegetationWeightDomain &domain) |
| Apply terrain RGBA layer weights to procedural instances using stable stochastic thinning. | |