#include "graphics/vulkan/Graphics.h"#include "graphics/AmbientOcclusion.h"#include "graphics/AntiAliasing.h"#include "graphics/GlobalIllumination.h"#include "graphics/Light.h"#include "graphics/Outline.h"#include "graphics/RenderControl.h"#include "graphics/vulkan/Canvas.h"#include "graphics/vulkan/GlslCompiler.h"#include <SDL2/SDL.h>#include <SDL2/SDL_vulkan.h>#include <algorithm>#include <array>#include <cmath>#include <cstdio>#include <cstdlib>#include <cstring>#include <functional>#include <future>#include <mutex>#include <stdexcept>#include <string>#include <vector>#include <unistd.h>#include "common/BootWarmup.h"#include "common/Capability.h"#include "common/CrashLog.h"#include "common/Exception.h"#include "common/StartupTiming.h"#include "common/config.h"#include "filesystem/Filesystem.h"#include "graphics/GraphicsCapabilities.h"#include "graphics/IRayTracing.h"#include "image/Image.h"#include "image/ImageData.h"#include "zeroerr/assert.h"#include <memory>#include <assimp/matrix3x3.h>#include <assimp/matrix4x4.h>#include <assimp/mesh.h>#include <assimp/vector3.h>#include <glm/gtc/matrix_transform.hpp>#include "graphics/vulkan/GraphicsInternal.h"命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::vulkan |
宏定义 | |
| #define | VKB_IMPL |
宏定义说明
◆ VKB_IMPL
| #define VKB_IMPL |
在文件 Graphics.cpp 第 6 行定义.
变量说明
◆ consumed
| bool consumed = false |
在文件 Graphics.cpp 第 184 行定义.
被这些函数引用 eve::stylize::AttackVfxRuntime::Impl::applyCue(), eve::rpg::WorldInteraction::collectLoot(), eve::asset_import::prepareUnityNativeMesh(), eve::tactics::BattleSystem::previewMove(), eve::combat::CombatCancelResolver::resolve(), eve::rpg::BattleVictory::settle(), eve::climbing::ClimbingSelectionSystem::tryStart() , 以及 eve::climbing::ClimbingServiceSelectionSystem::tryStart().
◆ future
| std::future<vkb::Instance> future |
◆ mu
| std::mutex mu |
在文件 Graphics.cpp 第 181 行定义.
被这些函数引用 eve::thread::JobSystemThreadPool::State::completeJob(), eve::physics::Rope3D::getSampleTangentX(), eve::physics::Rope3D::getSampleTangentY(), eve::physics::Rope3D::getSampleTangentZ(), eve::physics::Rope3D::getSampleX(), eve::physics::Rope3D::getSampleY(), eve::physics::Rope3D::getSampleZ(), eve::thread::JobSystemThreadPool::State::recordError(), eve::thread::JobSystemThreadPool::State::runJob(), eve::thread::JobSystemThreadPool::State::waitFrameJobs() , 以及 eve::thread::JobSystemThreadPool::State::waitJob().
◆ started
| bool started = false |
在文件 Graphics.cpp 第 183 行定义.
被这些函数引用 eve::rpg::RpgStorySession::begin(), eve::procgen::MeshModifierGraph::executeResult(), eve::animation::MontageCoordinator::play(), eve::animation::AnimStateMachine::restoreState(), eve::dialogue::DialogueFlow::startChecked(), eve::stylize::AttackVfxRuntime::Impl::startOneLayer(), eve::stylize::AttackVfxRuntime::Impl::startPhaseLayers(), eve::climbing::ClimbingEcsSelectionSystem::step(), eve::dialogue::DialogueControl::submitGameplay(), eve::npc_ai::NpcAiWorld::tick() , 以及 eve::editor::EditorPropertyModel::write().