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#include "common/Export.h"#include "graphics/Batcher.h"#include "graphics/ClusteredLight.h"#include "graphics/Graphics.h"#include "graphics/Light.h"#include "graphics/Mesh.h"#include "graphics/PbrSurface.h"#include "graphics/PrimitiveTypes.h"#include "graphics/Shader.h"#include "graphics/Shadow.h"#include "graphics/Texture.h"#include <dawn/webgpu_cpp.h>#include "graphics/webgpu/Capabilities.h"#include <array>#include <atomic>#include <cstdint>#include <map>#include <memory>#include <tuple>#include <unordered_map>#include <vector>#include <glm/ext/vector_uint4_sized.hpp>#include <glm/mat4x4.hpp>#include <glm/vec2.hpp>#include <glm/vec3.hpp>#include <glm/vec4.hpp>类 | |
| struct | eve::graphics::webgpu::Mesh3DUBO |
Frame UBO for the mesh3d pipeline. Mirrors the std140 layout of the WGSL Frame block and the legacy Vulkan Mesh3DUBO (so custom shader prefixes stay compatible). See wgsl_shaders.h. 更多... | |
| struct | eve::graphics::webgpu::MeshVertex |
| MeshVertex public API. 更多... | |
| struct | eve::graphics::webgpu::SkinPassUBO |
| SkinPassUBO public API. 更多... | |
| struct | eve::graphics::webgpu::Mesh3DClusteredUBO |
| Clustered-forward mesh UBO (matches the Vulkan Mesh3DClusteredUBO and the WGSL clustered Frame block). 更多... | |
| struct | eve::graphics::webgpu::GpuTexture |
| Texture resources backed by a wgpu texture + view + sampler + bind groups. 更多... | |
| struct | eve::graphics::webgpu::GpuMesh |
| Vertex/index buffers for one mesh. 更多... | |
| struct | eve::graphics::webgpu::GpuShader |
| A compiled shader: one WebGPU pipeline + layout. Also holds the WGSL sources so custom shaders can be re-pipelined for offscreen targets. 更多... | |
| class | eve::graphics::webgpu::Graphics |
| EVENGINE_API_BACKENDS public API. 更多... | |
| struct | eve::graphics::webgpu::Graphics::SolidBatch |
| SolidBatch public API. 更多... | |
| struct | eve::graphics::webgpu::Graphics::TexturedBatch |
| struct | eve::graphics::webgpu::Graphics::LitBatch |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::webgpu |