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Graphics.h 文件参考
#include "graphics/Graphics.h"
#include "graphics/Batcher.h"
#include "graphics/Texture.h"
#include "graphics/Mesh.h"
#include "graphics/Shader.h"
#include "graphics/Light.h"
#include "graphics/ClusteredLight.h"
#include "graphics/Shadow.h"
#include <webgpu/webgpu_cpp.h>
#include <atomic>
#include <memory>
#include <unordered_map>
#include <vector>
#include <cstdint>
#include <glm/glm.hpp>

浏览源代码.

struct  eve::graphics::webgpu::Mesh3DUBO
 Frame UBO for the mesh3d pipeline. Mirrors the std140 layout of the WGSL Frame block and the legacy Vulkan Mesh3DUBO (so custom shader prefixes stay compatible). See wgsl_shaders.h. 更多...
 
struct  eve::graphics::webgpu::GpuTexture
 Texture resources backed by a wgpu texture + view + sampler + bind groups. 更多...
 
struct  eve::graphics::webgpu::GpuMesh
 Vertex/index buffers for one mesh. 更多...
 
struct  eve::graphics::webgpu::GpuShader
 A compiled shader: one WebGPU pipeline + layout. Also holds the WGSL sources so custom shaders can be re-pipelined for offscreen targets. 更多...
 
class  eve::graphics::webgpu::Graphics
 
struct  eve::graphics::webgpu::Graphics::SolidBatch
 
struct  eve::graphics::webgpu::Graphics::TexturedBatch
 
struct  eve::graphics::webgpu::Graphics::LitBatch
 

命名空间

namespace  eve
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::webgpu