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#include "common/Result.h"#include "common/RuntimeHandle.h"#include "graphics/PrimitiveDrawList.h"#include <glm/glm.hpp>#include <array>#include <cstddef>#include <cstdint>#include <optional>#include <span>#include <variant>#include <vector>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
枚举 | |
| enum class | eve::graphics::PrimitiveUpdateStatus : std::uint8_t { eve::graphics::Updated , eve::graphics::Unchanged } |
| PrimitiveUpdateStatus public API. 更多... | |
| enum class | eve::graphics::PrimitiveRemoveStatus : std::uint8_t { eve::graphics::Removed } |
| PrimitiveRemoveStatus public API. 更多... | |