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Stylize.h
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96 [[nodiscard]] std::unique_ptr<MeshEffectRenderer> createMeshEffectRenderer(graphics::Graphics& gfx);
100 [[nodiscard]] eve::Result<std::unique_ptr<MeshVfxAssetInstance>> createMeshVfxAssetInstance(const MeshVfxAsset& asset);
Data-driven layered attack VFX recipe and element skin (Phase 1 schema).
Pooled AttackVfx orchestration with optional layer executors.
Definition Graphics.h:125
Ordered multi-pass stylize pipeline (extension point).
Definition StyleChain.h:29
Mutable parameter instance of an immutable built-in style definition.
Definition StyleInstance.h:25
One stylized post-process pass bound to a style id (built-in or custom label). Draws a full-quad of t...
Definition StylePass.h:26
Compilable recipe of style instances sharing one pipeline stage.
Definition StyleRecipe.h:26
Stylized / NPR rendering module — stable public surface for future expansion.
Definition Stylize.h:54
Module_REG(Stylize)
@ ImageData
卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局...
Definition Animation.h:25
Definition AvatarInstance.h:25
Definition MeshVfxPackage.h:10
@ Graphics
Versioned, backend-neutral description of a real-time mesh effect.
Definition MeshVfxAsset.h:73