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| Result< UnityExpandedPrefab > | eve::asset_import::expandUnityPrefab (const UnityProjectImportRequest &, const UnitySourceIndex &, const UnitySourceAsset &) |
| | Resolve bounded nested prefab references into an unpublished owning text candidate.
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| Result< PreparedAssetImport > | eve::asset_import::prepareUnitySpriteAnimation (const UnityProjectImportRequest &request, const UnitySourceAsset &source) |
| | Convert an explicit SpriteRenderer timeline and referenced metadata into an owning canonical candidate.
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| Result< PreparedAssetImport > | eve::asset_import::prepareUnityCollection (const UnityProjectImportRequest &request, const UnitySourceIndex &index) |
| | Prepare an owning collection candidate using a validated source index.
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| Result< PreparedAssetImport > | eve::asset_import::prepareUnityPrefab (const UnityProjectImportRequest &request, const std::string &path) |
| | Prepare one prefab without copying or re-indexing the source collection.
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| Result< PreparedAssetImport > | eve::asset_import::prepareUnityFbx (const UnityProjectImportRequest &request, const UnitySourceAsset &source) |
| | Convert a static FBX with explicit Unity importer settings and hashed subasset identities.
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| Result< PreparedAssetImport > | eve::asset_import::prepareUnityNativeMesh (const UnityProjectImportRequest &, const UnitySourceAsset &) |
| | Decode a bounded static Unity text Mesh into owning canonical submesh candidates.
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| Result< PreparedAssetImport > | eve::asset_import::prepareUnityNativeTexture (const UnityProjectImportRequest &, const UnitySourceAsset &) |
| | Convert embedded BC3 text Texture2D to an owning image candidate.
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| Result< PreparedAssetImport > | eve::asset_import::prepareUnityNativeVolumeTexture (const UnityProjectImportRequest &, const UnitySourceAsset &) |
| | Convert embedded linear R8 Unity Texture3D to an owning canonical volume candidate.
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| Result< PreparedAssetImport > | eve::asset_import::prepareUnityVegetationMaterial (const UnityProjectImportRequest &request, const UnitySourceAsset &source) |
| | Convert admitted TVE primary material data; remaining source features are reported explicitly.
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| EVENGINE_API_PLATFORM Result< PreparedAssetImport > | eve::asset_import::prepareUnityVegetationPreset (const UnityProjectImportRequest &request, const UnitySourceAsset &source) |
| | Parse one TVE conversion preset into a bounded versioned command tree.
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| Result< PreparedAssetImport > | eve::asset_import::prepareUnityVegetationScene (const UnityProjectImportRequest &request, const UnitySourceAsset &source) |
| | Convert a complete TVE manager component set from one Unity scene.
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| Result< PreparedAssetImport > | eve::asset_import::prepareUnityMaterial (const UnityProjectImportRequest &request, const UnitySourceAsset &source) |
| | Dispatch built-in Standard and admitted vegetation materials to canonical PBR data.
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| Result< void > | eve::asset_import::bindUnityRenderers (const UnityProjectImportRequest &request, const UnitySourceIndex &index, PreparedAssetImport &output) |
| | Resolve renderer references after all collection assets are prepared; unpublished candidate only.
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| std::string | eve::asset_import::unity_detail::foldAscii (std::string value) |
| | Fold ascii.
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| bool | eve::asset_import::unity_detail::validGuid (std::string_view value) |
| | Valid guid.
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| bool | eve::asset_import::unity_detail::validPath (std::string_view path, const AssetImportLimits &limits) |
| | Valid path.
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| Result< std::string > | eve::asset_import::unity_detail::metaScalar (std::span< const std::uint8_t > bytes, std::string_view key, std::string_view path) |
| | Read an unindented scalar from .meta; rejects duplicate keys and binary metadata.
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