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#include "graphics/webgpu/Graphics.h"#include "graphics/AntiAliasing.h"#include "graphics/Batcher.h"#include "graphics/ClusteredLight.h"#include "graphics/CubemapPrefilter.h"#include "graphics/GBuffer.h"#include "graphics/GraphicsCapabilities.h"#include "graphics/Light.h"#include "graphics/Mesh.h"#include "graphics/PrimitiveDrawList.h"#include "graphics/PrimitiveTessellator.h"#include "graphics/RenderControl.h"#include "graphics/Shader.h"#include "graphics/Shadow.h"#include "graphics/Texture.h"#include "graphics/TextureSampler.h"#include "graphics/shaders/ReflectionProbeWgsl.h"#include "graphics/webgpu/BindGroupLayoutBuilder.h"#include "graphics/webgpu/Canvas.h"#include "graphics/webgpu/InitFlow.h"#include "graphics/webgpu/PipelineBuilder.h"#include "graphics/webgpu/wgsl_shaders.h"#include "common/Exception.h"#include "common/Resource.h"#include "common/config.h"#include "filesystem/FileData.h"#include "filesystem/Filesystem.h"#include "image/Image.h"#include "image/ImageData.h"#include <assimp/matrix3x3.h>#include <assimp/matrix4x4.h>#include <assimp/mesh.h>#include <assimp/vector3.h>#include <algorithm>#include <bit>#include <cmath>#include <cstring>#include <fstream>#include <map>#include <memory>#include <mutex>#include <vector>#include <glm/gtc/constants.hpp>#include <SDL2/SDL.h>#include <SDL2/SDL_syswm.h>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::webgpu |
函数 | |
| void | eve::graphics::webgpu::fillMeshAttributes (WGPUVertexAttribute(&attrs)[6]) |