载入中...
搜索中...
未找到
ClimbingControl.h
浏览该文件的文档.
23class EVENGINE_API_DOMAINS ClimbingControl final : public IGameplayControlProvider, public IGameplayInstanceCatalog {
Deterministic climbing/parkour planning and capsule-constrained execution.
Host-neutral player-equivalent command and observation protocol.
Optional companion surface for gameplay providers that can enumerate instances.
Multi-provider gameplay boundary consumed by input, scripts and automation.
Definition GameplayControl.h:90
Optional read-only discovery surface implemented beside a gameplay provider.
Definition GameplayInstanceCatalog.h:32
Exposes server-probed climbing actions without accepting authored world targets.
Definition ClimbingControl.h:23
ClimbingControl & operator=(const ClimbingControl &)=delete
ClimbingControl(const ClimbingControl &)=delete
Owner-thread climbing planner and executor for one character.
Definition Climbing.h:653
Box3D rigid-body world. Script coordinates are meters (Box3D native), unlike 2D World which uses pixe...
Definition World3D.h:63
Definition Climbing.cpp:19
Definition Container.h:602
One discoverable domain action and its owning schema projection.
Definition GameplayControl.h:37
Owning evidence that a gameplay authority accepted one command.
Definition GameplayControl.h:62
One player-semantic command submitted to a domain authority.
Definition GameplayControl.h:52
Owning event projection safe across frames and process boundaries.
Definition GameplayControl.h:71
Immutable owning observation of one authoritative gameplay instance.
Definition GameplayControl.h:43
Owning authorization context shared by player, script and automation adapters.
Definition GameplayControl.h:30
Input pose used for one deterministic candidate probe.
Definition Climbing.h:275