载入中...
搜索中...
未找到
SpineSkeletonData.h
浏览该文件的文档.
118 using SkinAttachments = std::unordered_map<int, std::unordered_map<std::string, RegionAttachment>>;
Spine skeleton JSON data (bones / slots / skins / animations).
Definition SpineSkeletonData.h:23
SpineSkeletonData & operator=(const SpineSkeletonData &)=delete
const AnimationData & animation(int i) const
Definition SpineSkeletonData.h:170
std::unordered_map< int, std::unordered_map< std::string, RegionAttachment > > SkinAttachments
slotIndex → attachmentName → region
Definition SpineSkeletonData.h:118
~SpineSkeletonData()=default
Spine skeleton data.
const SlotData & slot(int i) const
Definition SpineSkeletonData.h:168
SpineSkeletonData(const SpineSkeletonData &)=delete
const SkinData & skin(int i) const
Definition SpineSkeletonData.h:169
const BoneData & bone(int i) const
Definition SpineSkeletonData.h:167
Definition Animation.cpp:58
std::string name
Definition SpineSkeletonData.h:161
std::vector< BoneTimeline > bones
Definition SpineSkeletonData.h:163
std::vector< SlotTimeline > slots
Definition SpineSkeletonData.h:164
std::string name
Definition SpineSkeletonData.h:145
std::vector< ScaleKey > scale
Definition SpineSkeletonData.h:152
std::vector< FloatKey > rotate
Definition SpineSkeletonData.h:150
std::vector< TranslateKey > translate
Definition SpineSkeletonData.h:151
std::string path
Definition SpineSkeletonData.h:110
std::string name
Definition SpineSkeletonData.h:109
SkinAttachments attachments
Definition SpineSkeletonData.h:122
std::string attachment
Definition SpineSkeletonData.h:105
std::vector< AttachmentKey > attachment
Definition SpineSkeletonData.h:157