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CPU assembly of grouped terrain material atlases. 更多...
类 | |
| struct | eve::asset_procgen::TerrainAtlasImage |
| Owning base-level linear RGBA8 image ready for backend upload. 更多... | |
| struct | eve::asset_procgen::TerrainMaterialAtlasGroup |
| Four-layer atlas group driven by one RGBA control image. 更多... | |
| struct | eve::asset_procgen::TerrainMaterialAtlases |
| Complete terrain material image set; up to four groups cover sixteen layers. 更多... | |
| struct | eve::asset_procgen::PackedTerrainMaterialAtlases |
| Single-draw terrain textures covering up to sixteen layers. 更多... | |
| struct | eve::asset_procgen::TerrainMaterialAtlasLimits |
| Bounds for deterministic terrain atlas construction. 更多... | |
| struct | eve::asset_procgen::TerrainMaterialGpuGroup |
| Four backend-owned textures for one uploaded terrain group. 更多... | |
| struct | eve::asset_procgen::TerrainMaterialGpuSet |
| Backend-owned terrain textures released together on their graphics thread. 更多... | |
| struct | eve::asset_procgen::PackedTerrainMaterialGpuSet |
| Backend-owned texture set for a single draw of up to sixteen layers. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::asset_procgen |
详细描述
CPU assembly of grouped terrain material atlases.
在文件 TerrainMaterialAtlas.h 中定义.