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#include "common/Export.h"#include "attributes/AttributeProjection.h"#include "common/ECS.h"#include "common/Revision.h"#include "common/definitions/DefinitionRuntime.h"#include <cstdint>#include <memory>#include <ostream>#include <string>#include <vector>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
| namespace | eve::weapon |
| 载具模块入口(eve.Vehicle):定义注册 / 实体工厂 / RTS 命令 / 帧调度。 设计文档:docs/dev/通用载具系统设计.md | |
| namespace | eve::vehicle |
| 驾驶者接口与玩家控制状态。 | |
枚举 | |
| enum class | eve::vehicle::VehicleOrderType : uint8_t { eve::vehicle::Move , eve::vehicle::AttackMove , eve::vehicle::Attack , eve::vehicle::Stop , eve::vehicle::Hold } |
| RTS 命令类型。 更多... | |
| enum class | eve::vehicle::VehicleEventType : uint8_t { eve::vehicle::OrderCompleted , eve::vehicle::Damaged , eve::vehicle::Destroyed } |
| 载具事件类型。 更多... | |
函数 | |
| const char * | eve::vehicle::vehicleOrderTypeName (VehicleOrderType type) |
| 命令类型的字符串名("move" | "attack_move" | ...)。 | |
| std::ostream & | eve::vehicle::operator<< (std::ostream &stream, VehicleOrderType type) |
| Writes the stable vehicle-order protocol name. | |
| const char * | eve::vehicle::vehicleEventTypeName (VehicleEventType type) |
| 事件类型的字符串名。 | |