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Procgen.cpp 文件参考
#include "procgen/Procgen.h"
#include "common/Capability.h"
#include "common/ProcgenSceneSink.h"
#include "common/ProcgenWorldQuery.h"
#include "common/SquirrelBinding.h"
#include "procgen/BiomeScript.h"
#include "procgen/GridMeshGraphScript.h"
#include "procgen/ModuleAssemblyScript.h"
#include "procgen/PointGraphScript.h"
#include "procgen/ProcgenCapabilities.h"
#include "procgen/ProcgenScriptObjects.h"
#include "procgen/RuntimeGenerationScript.h"
#include "procgen/ScriptGeneratorHost.h"
#include "procgen/ShapeGrammarScript.h"
#include "procgen/algorithms/HexTerrainBindings.h"
#include "procgen/mesh/DynamicMeshUvPaintSession.h"
#include "procgen/mesh/MeshAdhereLive.h"
#include "procgen/mesh/MeshMerge.h"
#include "procgen/mesh/MeshModifierGraphScript.h"
#include "image/ImageData.h"
#include "procgen/GeneratorRegistry.h"
#include "procgen/GtsMeshSplitter.h"
#include "procgen/GtsTerrainExportSettings.h"
#include "procgen/GtsTerrainLod.h"
#include "procgen/GtsTerrainLodRuntime.h"
#include "procgen/JsonExport.h"
#include "procgen/PcgFrameRateManager.h"
#include "procgen/PcgMeshLod.h"
#include "procgen/PcgMeshLodBackup.h"
#include "procgen/PcgTaskQueue.h"
#include "procgen/Semantic.h"
#include "procgen/algorithms/MarchingCubes.h"
#include "procgen/algorithms/RoguelikeGenerator.h"
#include "procgen/heightmap/TerrainAsset.h"
#include "procgen/heightmap/TerrainCurveTexture.h"
#include "procgen/heightmap/TerrainFile.h"
#include "procgen/heightmap/TerrainGrassAdapter.h"
#include "procgen/heightmap/TerrainImageAdapter.h"
#include "procgen/heightmap/TerrainStampScript.h"
#include "procgen/house/HouseGen.h"
#include "procgen/shaders/terrain_material_compat_frag_spv.inc"
#include "procgen/shaders/terrain_water_compat_frag_spv.inc"
#include "procgen/texture/PbrMaterial.h"
#include "procgen/texture/TextureRecipe.h"
#include "data/ByteData.h"
#include "graphics/Graphics.h"
#include "graphics/RenderSystem3D.h"
#include "graphics/Mesh.h"
#include "graphics/Texture.h"
#include <simplesquirrel/simplesquirrel.hpp>
#include <any>
#include <charconv>
#include <cstdint>
#include <functional>
#include <memory>
#include <mutex>
#include <optional>
#include <sstream>
#include <stdexcept>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>

浏览源代码.

类

struct  eve::procgen::Procgen::OwnershipState
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::procgen
 

函数

 eve::procgen::Module_IMPL (Procgen, new Procgen())
 

变量说明

◆ reference

std::any reference

在文件 Procgen.cpp 第 85 行定义.

◆ release