载入中...
搜索中...
未找到
Graphics.cpp 文件参考
#include "graphics/Graphics.h"
#include "common/Capability.h"
#include "common/SquirrelBinding.h"
#include "common/config.h"
#include "font/FontData.h"
#include "graphics/ArtifactProvider.h"
#include "graphics/Bloom.h"
#include "graphics/DepthOfField.h"
#include "graphics/DepthOfFieldFocus.h"
#include "graphics/DepthPyramid.h"
#include "graphics/Exposure.h"
#include "graphics/GraphicsCapabilities.h"
#include "graphics/Grass.h"
#include "graphics/HairCards.h"
#include "graphics/HairShader.h"
#include "graphics/TreeWind.h"
#include "graphics/hair/GroomInstance.h"
#include "graphics/vulkan/Graphics.h"
#include "graphics/AlphaMask.h"
#include "graphics/AmbientOcclusion.h"
#include "graphics/AntiAliasing.h"
#include "graphics/CanvasScriptBindings.h"
#include "graphics/FogVolume.h"
#include "graphics/Font.h"
#include "graphics/GBuffer.h"
#include "graphics/GlobalIllumination.h"
#include "graphics/GrassWind.h"
#include "graphics/Light.h"
#include "graphics/ShadowScheme.h"
#include "graphics/MapFog.h"
#include "graphics/Material.h"
#include "graphics/Mesh.h"
#include "graphics/Outline.h"
#include "graphics/PcgWaterPhotoMode.h"
#include "graphics/PrimitiveScene.h"
#include "graphics/PrimitiveScriptBindings.h"
#include "graphics/Quad.h"
#include "graphics/ReflectionProbeCapture.h"
#include "graphics/ReflectionProbeRegistry.h"
#include "graphics/RenderControl.h"
#include "graphics/RenderSystem.h"
#include "graphics/RenderSystem3D.h"
#include "graphics/Renderable3DBindings.h"
#include "graphics/ScreenSpaceReflection.h"
#include "graphics/ShaderScriptBindings.h"
#include "graphics/Texture.h"
#include "graphics/VegetationScriptBindings.h"
#include "graphics/Volumetric.h"
#include "graphics/Water.h"
#include "graphics/WaterPlanarReflection.h"
#include "graphics/WaterReflectionMasker.h"
#include "graphics/WaterSystem.h"
#include "graphics/WaterUnderwaterEffects.h"
#include "graphics/Waterfall.h"
#include "image/ImageData.h"
#include "common/Diagnostic.h"
#include "common/Exception.h"
#include "common/RenderTrace.h"
#include "common/Resource.h"
#include "common/SquirrelOwnership.h"
#include "common/StartupTiming.h"
#include "filesystem/Filesystem.h"
#include "image/Image.h"
#include <simplesquirrel/simplesquirrel.hpp>
#include <algorithm>
#include <cstdint>
#include <filesystem>
#include <fstream>
#include <functional>
#include <glm/gtc/type_ptr.hpp>
#include <memory>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

函数

 eve::graphics::Module_IMPL (Graphics, new vulkan::Graphics())