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#include "graphics/Graphics.h"#include "common/Capability.h"#include "common/SquirrelBinding.h"#include "common/config.h"#include "font/FontData.h"#include "graphics/ArtifactProvider.h"#include "graphics/Bloom.h"#include "graphics/DepthOfField.h"#include "graphics/DepthOfFieldFocus.h"#include "graphics/DepthPyramid.h"#include "graphics/Exposure.h"#include "graphics/GraphicsCapabilities.h"#include "graphics/Grass.h"#include "graphics/HairCards.h"#include "graphics/HairShader.h"#include "graphics/TreeWind.h"#include "graphics/hair/GroomInstance.h"#include "graphics/vulkan/Graphics.h"#include "graphics/AlphaMask.h"#include "graphics/AmbientOcclusion.h"#include "graphics/AntiAliasing.h"#include "graphics/CanvasScriptBindings.h"#include "graphics/FogVolume.h"#include "graphics/Font.h"#include "graphics/GBuffer.h"#include "graphics/GlobalIllumination.h"#include "graphics/GrassWind.h"#include "graphics/Light.h"#include "graphics/ShadowScheme.h"#include "graphics/MapFog.h"#include "graphics/Material.h"#include "graphics/Mesh.h"#include "graphics/Outline.h"#include "graphics/PcgWaterPhotoMode.h"#include "graphics/PrimitiveScene.h"#include "graphics/PrimitiveScriptBindings.h"#include "graphics/Quad.h"#include "graphics/ReflectionProbeCapture.h"#include "graphics/ReflectionProbeRegistry.h"#include "graphics/RenderControl.h"#include "graphics/RenderSystem.h"#include "graphics/RenderSystem3D.h"#include "graphics/Renderable3DBindings.h"#include "graphics/ScreenSpaceReflection.h"#include "graphics/ShaderScriptBindings.h"#include "graphics/Texture.h"#include "graphics/VegetationScriptBindings.h"#include "graphics/Volumetric.h"#include "graphics/Water.h"#include "graphics/WaterPlanarReflection.h"#include "graphics/WaterReflectionMasker.h"#include "graphics/WaterSystem.h"#include "graphics/WaterUnderwaterEffects.h"#include "graphics/Waterfall.h"#include "image/ImageData.h"#include "common/Diagnostic.h"#include "common/Exception.h"#include "common/RenderTrace.h"#include "common/Resource.h"#include "common/SquirrelOwnership.h"#include "common/StartupTiming.h"#include "filesystem/Filesystem.h"#include "image/Image.h"#include <simplesquirrel/simplesquirrel.hpp>#include <algorithm>#include <cstdint>#include <filesystem>#include <fstream>#include <functional>#include <glm/gtc/type_ptr.hpp>#include <memory>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
函数 | |
| eve::graphics::Module_IMPL (Graphics, new vulkan::Graphics()) | |