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Graphics.cpp 文件参考
#include "graphics/Graphics.h"
#include "common/Capability.h"
#include "common/config.h"
#include "graphics/GraphicsCapabilities.h"
#include "graphics/Grass.h"
#include "graphics/HairShader.h"
#include "graphics/vulkan/Graphics.h"
#include "graphics/AmbientOcclusion.h"
#include "graphics/AntiAliasing.h"
#include "graphics/Font.h"
#include "graphics/GlobalIllumination.h"
#include "graphics/Light.h"
#include "graphics/Material.h"
#include "graphics/Mesh.h"
#include "graphics/Outline.h"
#include "graphics/Quad.h"
#include "graphics/RenderControl.h"
#include "graphics/RenderSystem.h"
#include "graphics/RenderSystem3D.h"
#include "graphics/ScreenSpaceReflection.h"
#include "graphics/Texture.h"
#include "graphics/Volumetric.h"
#include "graphics/Water.h"
#include "graphics/Waterfall.h"
#include "font/FontData.h"
#include "common/Exception.h"
#include "common/RenderTrace.h"
#include "filesystem/Filesystem.h"
#include "image/Image.h"
#include "image/ImageData.h"
#include <simplesquirrel/simplesquirrel.hpp>
#include <cstdint>
#include <filesystem>
#include <fstream>
#include <functional>
#include <memory>

浏览源代码.

命名空间

namespace  eve
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 

函数

 eve::graphics::Module_IMPL (Graphics, new vulkan::Graphics())